Having modding fun with Blender (v2.79b)

Information and discussion for custom maps and mods.
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Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Having modding fun with Blender (v2.79b)

Post by Ronald »

Hello All
Just sharing some my Blender(V2.79b) renders from my first attempt to model an OpenRA Red Alert mod building.
1_soviet_airfield_basic_shapes.jpg
1_soviet_airfield_basic_shapes.jpg (22.01 KiB) Viewed 527 times
1. Soviet Airfield - Basis 3D shapes.
2_soviet_airfield_with_flashlight_windsoock_radar_animation.jpg
2_soviet_airfield_with_flashlight_windsoock_radar_animation.jpg (41.49 KiB) Viewed 527 times
2. Soviet Airfield - with animated Windsock, Rotating radar antenna and flickering runway lights

This is going to be a lot of fun :-)

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: Having modding fun with Blender (v2.79b)

Post by Ronald »

Now what would an airfield be without an aircraft?
tu150_1_blueprint.jpg
tu150_1_blueprint.jpg (106.74 KiB) Viewed 425 times
1. Soviet TU-150 - on the drawing board
tu150_2_assembly.jpg
tu150_2_assembly.jpg (113.85 KiB) Viewed 425 times
2. Soviet TU-150 - assembly

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: Having modding fun with Blender (v2.79b)

Post by Ronald »

tu150_3_wings_forward.jpg
tu150_3_wings_forward.jpg (68.36 KiB) Viewed 425 times
3. Soviet Tu-150 - Wings in forward position
tu150_4_rendering.jpg
tu150_4_rendering.jpg (76.62 KiB) Viewed 425 times
4. Soviet Tu-150 - Wings swept back - Render with material colours only

To be continued later...

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: Having modding fun with Blender (v2.79b)

Post by Ronald »

Next - Red Alert Harvester with self-protection turret
1_ore_truck_design.jpg
1_ore_truck_design.jpg (224.12 KiB) Viewed 346 times
Anti-infantry variant
2_ore_truck_design.jpg
2_ore_truck_design.jpg (177.83 KiB) Viewed 346 times
Also can be equipped with Anti-Air guns

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KOYK_GR
Posts: 61
Joined: Fri Aug 26, 2011 12:46 pm

Re: Having modding fun with Blender (v2.79b)

Post by KOYK_GR »

curious to see them in-game with screenshots

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: Having modding fun with Blender (v2.79b)

Post by Ronald »

KOYK_GR wrote:
Thu Sep 24, 2020 2:03 am
Curious to see them in-game with screenshots
Therefore I first need to learn how I can get from a 3D model to a fully functioning OpenRA unit.

fernoe
Posts: 30
Joined: Sat Sep 24, 2005 10:21 pm

Re: Having modding fun with Blender (v2.79b)

Post by fernoe »

Ronald wrote:
Thu Sep 24, 2020 10:52 pm
KOYK_GR wrote:
Thu Sep 24, 2020 2:03 am
Curious to see them in-game with screenshots
Therefore I first need to learn how I can get from a 3D model to a fully functioning OpenRA unit.
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: Having modding fun with Blender (v2.79b)

Post by Ronald »

fernoe wrote:
Sun Oct 04, 2020 12:17 pm
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
Hello Fernoe
This option sounds interesting (too). Where can I learn more about this "3DStoVXL" ?

fernoe
Posts: 30
Joined: Sat Sep 24, 2005 10:21 pm

Re: Having modding fun with Blender (v2.79b)

Post by fernoe »

Ronald wrote:
Mon Oct 05, 2020 7:10 am
fernoe wrote:
Sun Oct 04, 2020 12:17 pm
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
Hello Fernoe
This option sounds interesting (too). Where can I learn more about this "3DStoVXL" ?
I think 3ds2vxl can be downloaded here. Its an old program so I dont know how well it still works

https://ppmforums.com/topic-25043/3ds2v ... d-version/

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: Having modding fun with Blender (v2.79b)

Post by Ronald »

@fernoe: Thank you, downloaded!

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