mod to change colors

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Zuckov84
Posts: 2
Joined: Thu Aug 13, 2020 5:09 pm

mod to change colors

Post by Zuckov84 »

hello I want to know what is the mod to have the option to change colors by shades that openRA offers. so that it is not just 4 colors from the original game.

Ronald
Posts: 193
Joined: Fri Aug 30, 2019 9:05 pm

Re: mod to change colors

Post by Ronald »

Zuckov84 wrote:
Fri Aug 14, 2020 6:30 pm
hello I want to know what is the mod to have the option to change colors by shades that openRA offers
I do not know this process (yet) either, i do have found out that the best way of finding out is to reverse-engineer a map who has these features:
1 - Go to the OpenRA Resource Center website: https://resource.openra.net/maps/
2 - Find out IF there are maps present with the colour feature you are describing here.

For example - Maps with the words "Bombardment Islands" the map name.. I can not remember the exact map name now.
- https://resource.openra.net/search/bombardment%20island

3 - IF there is a good map amongst them, download that map with your required features onto your computer.

4 - Study the embedded MAP.YAML file which _can_ be hidden inside the entire <MAPNAME.ORAMAP> file.

NOTE: A <map_name>.oramap file is in its essence a kind of a zip-file which minimally contains:
1 - map.bin (binary map information)
2 - map.png (a little thumbnail of that same map)
3 - map.yaml (the mini-yaml file which describes the maps contents; actors / pallets / tilesets / and sometimes references to custom LUA scripted rules)
.
.
Here are some handy map background resources can be found over here:
OPENRA MAP - TRAITS
- https://docs.openra.net/en/latest/release/traits/

OPENRA MAP - LUA SCRIPTS
- https://docs.openra.net/en/latest/release/traits/

TIP: You can also directly contact a OPENRA MOD maker, who has already used this palette / colouration technique inside their own mods.

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