I have it scripted to where this code
Code: Select all
EggMonsterEntryPoints = { MonsterWaypoint }
EggSpawnPoints = { Waypoint, Waypoint1, Waypoint2, Waypoint3, Waypoint4, Waypoint5, Waypoint6, Waypoint7 }
-----------Egg Get Monsters sets
if Map.LobbyOption("difficulty") == "hard" then
Mutants = { "pvice", "pvice" }
Mutantsx2 = { "pvice", "pvice", "pvice" }
Arachnotron = { "bspi", "bspi", }
Arachnotronx2 = { "bspi", "bspi", "bspi" }
Reve = { "reve", "reve" }
Revex2 = { "reve", "reve", "reve" }
Imp = { "imp", "imp" }
Impx2 = { "imp", "imp", "imp" }
Demon = { "pinky", "pinky" }
Demonx2 = { "pinky", "pinky", "pinky" }
Mancubus = { "manc", "manc" }
Mancubusx2 = { "manc", "manc" }
elseif Map.LobbyOption("difficulty") == "normal" then
Mutants = { "pvice", "pvice" }
Mutantsx2 = { "pvice", "pvice", "pvice" }
Arachnotron = { "bspi", "bspi" }
Arachnotronx2 = { "bspi", "pvice", "pvice" }
Reve = { "reve", "reve", "bspi" }
Revex2 = { "reve", "pvice", "pvice", "bspi" }
Imp = { "imp", "imp", "bspi", "pvice" }
Impx2 = { "imp", "pvice", "pvice", "reve" }
Demon = { "pinky", "pinky" }
Demonx2 = { "pinky", "pvice", "pvice", "imp" }
Mancubus = { "manc", "manc" }
Mancubusx2 = { "manc", "pvice", "pvice", "pinky" }
elseif Map.LobbyOption("difficulty") == "easy" then
Mutants = { "pvice" }
Mutantsx2 = { "pvice" }
Arachnotron = { "bspi" }
Arachnotronx2 = { "bspi" }
Reve = { "reve" }
Revex2 = { "reve" }
Imp = { "imp" }
Impx2 = { "imp" }
Demon = { "pinky" }
Demonx2 = { "pinky" }
Mancubus = { "manc" }
Mancubusx2 = { "manc" }
end
-----------Egg Get Monsters sets
EggWave = 0
EggWaves =
{
{ delay = 1, units = { } },--00
{ delay = 1, units = { Mutants } },--45
{ delay = 1, units = { Mutants, Mutants, Mutantsx2, Arachnotron, Arachnotronx2 } },--2:00
{ delay = 1, units = { Mutants, Mutants, Mutantsx2, Mutantsx2, Arachnotron, Arachnotron } },--240
{ delay = 1, units = { Mutants, Arachnotron, Mutantsx2, Mutantsx2, Mutantsx2, Arachnotronx2, Arachnotron, Arachnotron } },--320
{ delay = 1, units = { Mutantsx2, Mutantsx2, Reve, Arachnotron, Reve, Arachnotron, Mutants, Mutants, } },--440
{ delay = 1, units = { Mutantsx2, Arachnotron, Reve, Mutantsx2, Arachnotronx2, Arachnotronx2, Arachnotron, Mutants } },--420
{ delay = 1, units = { } },
{ delay = 1, units = { Mutantsx2, Mutants, Mutantsx2, Arachnotron, Arachnotron, Arachnotronx2, Revex2, Reve, Reve, Mutantsx2 } },--500
{ delay = 1, units = { Arachnotronx2, Mutantsx2, Revex2, Reve, Imp, Mutants, Mutants } },--540
{ delay = 1, units = { Revex2, Revex2, Imp, Imp, Arachnotronx2, Arachnotronx2, Mutantsx2, Mutantsx2, Mutantsx2 } },--620
{ delay = 1, units = { } },
{ delay = 1, units = { Imp, Imp, Imp, Imp, Imp, Mutantsx2, Mutantsx2, Revex2 } },--700
{ delay = 1, units = { Impx2, Impx2, Impx2, Mutantsx2, Mutantsx2, Mutantsx2, Revex2 } },--740
{ delay = 1, units = { Impx2, Revex2, Arachnotronx2,Mutantsx2 } },--820
{ delay = 1, units = { Demon, Demon, Demon, Demon, Reve, Reve, Mancubus } },--920
{ delay = 1, units = { } },--1000
{ delay = 1, units = { Demonx2, Demon, Demon, Impx2, Revex2 } },--10:40
{ delay = 1, units = { Demon, Demon, Mutantsx2 } },--11:20
{ delay = 1, units = { Mutants, Mutants, Mancubus, Mutantsx2, Reve, Reve, Reve, Reve } },--240
{ delay = 1, units = { } },
{ delay = 1, units = { Mancubus, Mancubus, Reve } }
}
--send patrol units
SendUnits = function(entryCell, unitTypes, targetCell)
Reinforcements.Reinforce(Monsters, unitTypes, { entryCell }, 40, function(a)
if not a.HasProperty("AttackMove") then
Trigger.OnIdle(a, function(a)
a.Move(targetCell)
end)
return
end
a.AttackMove(targetCell)
Trigger.OnIdle(a, function(a)
a.Hunt()
end)
end)
end
--increase difficulty after loop
EggIncreaseDifficulty = function()
local additions = { Mutants, Arachnotron, Reve, Imp, Demon, Mancubus }
Utils.Do(EggWaves, function(wave)
wave.units[#wave.units + 1] = Utils.Random(additions)
end)
end
--calls patrol
EggSendWave = function()
if Egg.IsDead then
return
end
EggWave = EggWave + 1
local wave = EggWaves[EggWave]
Trigger.AfterDelay(wave.delay, function()
Utils.Do(wave.units, function(units)
local entry = Utils.Random(EggMonsterEntryPoints).Location
local target = Utils.Random(EggSpawnPoints).Location
SendUnits(entry, units, target)
end)
if (EggWave < #EggWaves) then
delayFirstTeam = 55
local delay = delayFirstTeam
Trigger.AfterDelay(DateTime.Seconds(delay), function()
EggSendWave()
Trigger.AfterDelay(DateTime.Minutes(14), EggIncreaseDifficulty)
end)
end
end)
end
if (EggWave == null) then
EggSendWave()
end
Code: Select all
EggWave = 0
EggWaves =
{
{ delay = 1, units = { } },--00
{ delay = 1, units = { Mutants } },--45
{ delay = 1, units = { Mutants, Mutants, Mutantsx2, Arachnotron, Arachnotronx2 } },--2:00
{ delay = 1, units = { Mutants, Mutants, Mutantsx2, Mutantsx2, Arachnotron, Arachnotron } },--240
{ delay = 1, units = { Mutants, Arachnotron, Mutantsx2, Mutantsx2, Mutantsx2, Arachnotronx2, Arachnotron, Arachnotron } },--320
{ delay = 1, units = { Mutantsx2, Mutantsx2, Reve, Arachnotron, Reve, Arachnotron, Mutants, Mutants, } },--440
{ delay = 1, units = { Mutantsx2, Arachnotron, Reve, Mutantsx2, Arachnotronx2, Arachnotronx2, Arachnotron, Mutants } },--420
{ delay = 1, units = { } },
{ delay = 1, units = { Mutantsx2, Mutants, Mutantsx2, Arachnotron, Arachnotron, Arachnotronx2, Revex2, Reve, Reve, Mutantsx2 } },--500
{ delay = 1, units = { Arachnotronx2, Mutantsx2, Revex2, Reve, Imp, Mutants, Mutants } },--540
{ delay = 1, units = { Revex2, Revex2, Imp, Imp, Arachnotronx2, Arachnotronx2, Mutantsx2, Mutantsx2, Mutantsx2 } },--620
{ delay = 1, units = { } },
{ delay = 1, units = { Imp, Imp, Imp, Imp, Imp, Mutantsx2, Mutantsx2, Revex2 } },--700
{ delay = 1, units = { Impx2, Impx2, Impx2, Mutantsx2, Mutantsx2, Mutantsx2, Revex2 } },--740
{ delay = 1, units = { Impx2, Revex2, Arachnotronx2,Mutantsx2 } },--820
{ delay = 1, units = { Demon, Demon, Demon, Demon, Reve, Reve, Mancubus } },--920
{ delay = 1, units = { } },--1000
{ delay = 1, units = { Demonx2, Demon, Demon, Impx2, Revex2 } },--10:40
{ delay = 1, units = { Demon, Demon, Mutantsx2 } },--11:20
{ delay = 1, units = { Mutants, Mutants, Mancubus, Mutantsx2, Reve, Reve, Reve, Reve } },--240
{ delay = 1, units = { } },
{ delay = 1, units = { Mancubus, Mancubus, Reve } }
}
Code: Select all
if (EggWave == null) then
EggSendWave()
end