Hey guys,
Since I am working on a very special project and I struggle to figure out how to encode a bunch of bytes into the map, 
Please could You give some links or advice on how to properly create a map from a custom software perspective?
I tried already to tweak some stuff. My guess was the map format is simple as possible BMP-like one with some specific headers. But I can't understand why the map size in tiles (like 96x96 or 8x8, for example,) is not correlated with the map.bin size in bytes. 
Do I need one byte per tile or more?
What are those first bytes of the map or does it have meta-information at all?
			
			
									
									
						What is the exact `map.bin` format specification?
Technical question, requires an answer from some good dev guy.
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				cruelrabbit
 - Posts: 2
 - Joined: Sat Dec 07, 2019 1:39 pm
 
- 
				cruelrabbit
 - Posts: 2
 - Joined: Sat Dec 07, 2019 1:39 pm
 
Re: What is the exact `map.bin` format specification?
Oh, thank You. The second link is very helpful, I already got it from the other guy and solved my problem. This topic can be closed now