Renegade 2D (Tiberian Dawn map)

Version: 0.95 - Two maps now!

Information and discussion for custom maps and mods.
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Beans
Posts: 42
Joined: Fri Apr 28, 2017 7:41 pm

Re: Renegade 2D (Tiberian Dawn map)

Post by Beans » Mon Apr 15, 2019 3:46 pm

:)

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hamb
Posts: 104
Joined: Mon Oct 18, 2010 4:57 pm

Re: Renegade 2D (Tiberian Dawn map)

Post by hamb » Wed Apr 17, 2019 6:07 am

A new version is available!

Alpha map (version 0.95): https://resource.openra.net/maps/31296/
Bravo map (version 0.95): https://resource.openra.net/maps/31297/

Changes in 0.95:

Gameplay
- Fixed a bug where surrendered players could keep playing
- Fixed issues with incorrect point calculations (players should receive more points/credits now)
- Updated the building tooltips ingame with a lot more information

Beacons
- Increased the time before an ion or nuke strike hits (gives enough time to react, and closer to Renegade)

Infantry
- All infantry have had their move speed and vision increased, and weapons adjusted
- Engineer's repair gun now has a blue laser
- GDI Grenadier and Nod Flamethrower are now free
- Rocket Soldier is no longer free, and costs 250 credits

Vehicles
- Vision increased for: MLRS, Artillery, Flame Tank, Stealth Tank, Harvester

End of changes.

Thanks everyone for the games, replays, and feedback as this game mode keeps moving forward.

This update is smaller than normal, but I needed to fix the surrender bug, and wanted to include more with it. Assuming this version is stable there will be bigger changes in the next update.

:D

lawANDorder
Posts: 106
Joined: Tue Oct 24, 2017 3:20 pm

Re: Renegade 2D (Tiberian Dawn map)

Post by lawANDorder » Wed Apr 17, 2019 10:32 am

Great, looking forward to play the new revision at the weekend!

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Beans
Posts: 42
Joined: Fri Apr 28, 2017 7:41 pm

Re: Renegade 2D (Tiberian Dawn map)

Post by Beans » Wed May 08, 2019 9:01 pm

Still being played, we had some good games tonight, 4v4 and 5v5. looking forwards to the new things :)

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