I tried to recreate Volkov for use in missions, modifying "gnrl". So far I can start my map with this actor in it, but it crashes every time it moves with the error message being "Exception of type `System.InvalidOperationException`: Can't find Move in voice pool." Shooting while standing still works and the selection sound plays as normal.
My code:
Code: Select all
GNRL:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
-Crushable:
RenderSprites:
Image: gnrl
Valued:
Cost: 2500
DeliversCash@GRINDABLE:
Payload: 1250
Tooltip:
Name: Volkov
Health:
HP: 2500
Voiced:
VoiceSet: StavrosVoice
Mobile:
Speed: 71
Voice: Move
AttackFrontal:
Voice: Attack
AttackMove:
Voice: Move
Armor:
Type: Heavy
Guard:
Voice: Move
RevealsShroud:
Range: 6c0
Demolition:
DetonationDelay: 45
Voice: Demolish
Passenger:
PipType: Red
Voice: Move
Armament@PRIMARY:
Weapon: Colt45
Armament@SECONDARY:
Weapon: Colt45
Armament@GARRISONED:
Name: garrisoned
Weapon: Colt45
MuzzleSequence: garrison-muzzle
WithInfantryBody:
DefaultAttackSequence: shoot
StandSequences: stand
Targetable:
TargetTypes: Ground, Infantry