I will be taking a hiatus from openra, for at least a year. But I found one final unfinished map I wanted to share with you.
The Idea was to create a map which tells you what you are doing wrong (from the perspective of optimal competitive play) in a 1v1 situation. For example not deploying your mcv fast enough, not building units while floating chash or having "ineffective" harvesters. Planned later even with voice comments of well known casters. I think it should run on release-20180307.
I didn't want to create this map alone and several attempts at working together with other people and high level players failed (because they are slouches ). So I put that one aside.
I will not provide any support whatsoever but if you are interested, then do whatever you want with it!
I have finally returned! My one-year-hiberation has ended. To be honest I was looking forward to get modding again
First thing first, I wanted to update my old modmaps so they will continue to work in the future.
I was pleasently surprised how easy the update process was, I had expected a lot more hassle!.. Guess not much did change ;P I noticed a bunch of improvements, obviously
Changed naval move speed on water to 80% (-20%), the openRA defacto standard for "normal" speed. Also, Naval units in the original were much slower and it did not seem reasonable that a medium tank is slower than a destroyer.
Fixed price reduction calculation error Radar dome is now really only 17% cheaper.
If you are interested the attached text filecontains a full list of all changes (Sir, theres alot of them)
part two of my map update was much more work than the UOE maps! Didn't expect that!
Anyway, it's done
Dive into a short visit to Dune with those vsMission maps, which are all non-standard to play. You play vs another player,
but everyone has their own, asymmetric objectives.
wanted to give a final update on my modded maps, since I decided not to support them further for the next release or beyond. They shall now slowly fall into disrepair ;P
So you have still some time to try them out until the OpenRA team comes around with another release.
I had fun creating those and I think I have reached the limits of what is possible and acceptable for me, so it is time to move on!
It is still really surprising to me that I managed to to put together the bulk of UOE in about a months time, models, rules, scripts and all (Given the experience from modding d2kA before, of course).
Thanks to all who supported me and to those who had fun playing those maps! It really is positive feedback which drives these kinds of things.