Modifications for Playtest 1.5r
Revised and added bugfixes by Frame Limiter
Based on predecessors:
Playtest v1.1, v1.2, v1.3, v1.4, v1.41, v1.42, GAP Playtest Experimental v1.0, Experimental v2.0, v2.1 & v2.2
Frame Limiters Playtest maps (March-September, 2016)
Zipped map pack (32 maps, link name is v1.5 but maps are updated with latest revision v1.5r): https://www.dropbox.com/s/10f5a5hj5if9r ... 5.zip?dl=0
Isolated rules .yaml: https://www.dropbox.com/s/flnh5rei9cb14 ... .yaml?dl=0
DEFENSIVE STRUCTURES
*Pillbox:
cost $600, up from $400
customsellvalue: $400
*C.Pillbox:
cost: $800, up from $600
customsellvalue: $600
*Gun Turret:
cost: $800, up from $600
*Flame tower:
projectile speed: 250, up from 204
*SAM Site:
cost $700, down from $750
*Fence/S.Bags/Walls
cost $50/$50/$200, up from $25/$25/$100
STRUCTURES
*Allied Tech Center:
health: 600HP, up from 400HP
*Barracks:
health: 600HP, down from 800HP
cost: $500, up from $400
*Helipad:
cost: $600, up from $500
*Airfield:
cost $600, up from $500
VEHICLES
*Light Tanks:
visual: ReloadDelay + Damage, both up by approx. 70%
damage vs Heavy Armor: +12,5%
damage vs Light Armor: +10%
*MCV:
custom production time: 40 sec, up from 32 sec.
Moving speed: 71, down from 85
*Chrono/Tesla/Phase Tanks
custom production time: 28 sec, down from 33 sec
*Mammoth Tank
custom production time: 36 sec, down from 40 sec
*Mobile Radar Jammer:
cost $1100, up from $800.
custom production time: 22 sec (default is 27 sec at $1100)
~
missile jam range: 5, up from 4
cloak detection range: 8, up from 6
radar jam range: 18, up from 15
vision range: 7, up from 6
*Mobile Gap Generator:
custom build time: 24 sec, down from 29 sec
*MADTank:
cost: $2200, up from $2000
custom build time: 46 sec (default is 52 sec at $2200)
Charge Time (thump): 10 sec, up from 5 sec
health: 700HP, down from 900HP
~
Chronoshift - no effect
Iron Curtain - instant kill
~
range (Thump1): 22, up from 7 infantry goes prone.
~
range (Thump2): 12
~
range (Detonate): 8 damage vs Concrete 1000%
~
Unit killed triggers 'range (detonate): 8'
INFANTRY
*Spy:
Enabled combat stances. 'Attack Anything' will trigger it to kill exposed enemy spies.
AIRCRAFT
*YAKS:
vision range 11, up from 10
*MiGs:
vision range 13, up from 12
production time: 42 sec, down from 48 sec
*Longbows:
production time: 42 sec, down from 48 sec
NAVAL
*Destroyers:
AG missile range: 7.5, down from 9
*Cruisers:
production time: 46 sec, down from 58 sec
*Missile Sub:
production time: 40 sec, down from 48 sec
ABILITIES
*Paradrops:
chargetime: 5 min, down from 6 min
comes with 1-veterancy.
*Parabombs:
chargetime: 5min, down from 6min
*Spy plane:
chargetime: 2min30sec, down from 3min
BUGFIXES:
https://github.com/OpenRA/OpenRA/pull/12171
https://github.com/OpenRA/OpenRA/pull/12217
https://github.com/OpenRA/OpenRA/pull/12327
https://github.com/OpenRA/OpenRA/pull/12565
https://github.com/OpenRA/OpenRA/pull/12174
https://github.com/OpenRA/OpenRA/pull/12352
https://github.com/OpenRA/OpenRA/pull/12469
https://github.com/OpenRA/OpenRA/pull/12563
https://github.com/OpenRA/OpenRA/pull/12348
https://github.com/OpenRA/OpenRA/pull/12339
VISUALS:
Added shadows to projectiles.
[RA] [Modded Maps] SoS Playtest 1.5r
Zipped map pack & information.
[RA] [Modded Maps] SoS Playtest 1.5r
Last edited by SoScared on Wed Feb 01, 2017 12:31 am, edited 3 times in total.
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