This works fine when I change the PlayerPalette property in the RenderSprites trait. (I have units on the original palette and and some on a new one)
My problems now are:
1. I want to use the new palette for the icons of the units as well but it defaults to the original (player?) palette.
2. I'd like to use effects with different palettes but there listed in sequences and not in rules and they seem to default to an effect palette, can I overide this on an per effect basis?
For example does something like:
Code: Select all
explosion:
Defaults:
Length: *
ZOffset: 511
piff: piff
piffs: piffpiff
water_piff: wpiff
water_piffs: wpifpif
small_explosion: veh-hit3
Palette: neweffect1
med_explosion: veh-hit2
Palette: neweffect2
small_explosion_air: flak
Palette: neweffect3
med_explosion_air: veh-hit1
large_splash: h2o_exp1
napalm: napalm2
building_napalm: napalm2
FlipX: true
nuke: atomsfx
nukemini: expmnuke
...
Thanks