New SHP files to replace originals in modded map.

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SoScared
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Joined: Wed Apr 11, 2012 6:16 pm
Location: Oslo
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New SHP files to replace originals in modded map.

Post by SoScared »

I've been trying to look into how other modded maps do this but I can't seem to figure it out.

I have the SHP files ready alongside the yaml file already containing a modded medium tank:

Code: Select all

	2TNK.Germany:
		Inherits: 2TNK
		Buildable:
			Prerequisites: fix, ~vehicles.germany, ~techlevel.medium
		Valued:
			Cost: 1050
		Tooltip:
			Name: German Medium Tank
			Description: German Main Battle Tank.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
		Turreted:
			TurnSpeed: 4
		Armament:
			Weapon: 90mm.Germany
		RenderSprites:
			Image: 2tnkger
Any help would be greatly appreciated!
Attachments
2tnkgericon.shp
German Medium Tank icon
(2.45 KiB) Downloaded 314 times
2tnkger.shp
Medium Tank with prolonged barrel
(13.09 KiB) Downloaded 293 times

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Graion Dilach
Posts: 277
Joined: Fri May 15, 2015 5:57 pm

Post by Graion Dilach »

Code: Select all

Sequences:
	2tnkger:
		idle:
			Facings: 32
			UseClassicFacingFudge: True
		turret:
			Start: 32
			Facings: 32
			UseClassicFacingFudge: True
		muzzle: gunfire2
			Length: 5
		icon: 2tnkgericon

	2tnkger.destroyed:
		idle: 2tnkger
			Facings: 32
			UseClassicFacingFudge: True
			ZOffset: -512
		turret: 2tnkger
			Start: 32
			Facings: 32
			UseClassicFacingFudge: True
			ZOffset: -512
 
You forgot the art code.
Image
Image
Image
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SoScared
Posts: 1116
Joined: Wed Apr 11, 2012 6:16 pm
Location: Oslo
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Post by SoScared »

Fixed. Got it to work. Thanks! :)

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