Getting the teams designated to the players in the lobby
Getting the teams designated to the players in the lobby
Player.PlayerReference.Team appears to be set to 0 for everyone. I've tested this in a game with me and a bot; each of whom is designated a separate team.
			
			
									
									
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				noobmapmaker
- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
I could be wrong but for RA you have to add 
Example from Fort Lonestar
			
			
									
									Code: Select all
LockTeam: True
Team: 1Code: Select all
	PlayerReference@Multi0:
		Name: Multi0
		Playable: True
		AllowBots: False
		LockTeam: True
		Team: 1
		LockFaction: True
		Faction: allies
		Allies: Multi1, Multi2, Multi3
		Enemies: SovietsPlaylist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
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