Too difficult!

Searching for clean and short help per every step...

Information and discussion for custom maps and mods.
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Alley
Posts: 31
Joined: Sat Sep 19, 2015 3:03 pm

Too difficult!

Post by Alley »

Hello!

I am new to this forum but I have used OpenRA some time and I am old fan to Red Alert. I like Red Alert 1 and I feel it is possible to modify OpenRA look and behaviour in huge way but it is weird how difficult it is.

It should be like a little game for the fans who can have the game and with better computer experience but still quite easy way to modify the game but editing this especially mapping is like hey the same or the better would be start at the beginning.
I have done several thing with a computer. I have made my own graphics, edited those, made my own web pages, edited other games and programs and more. I have even created my own stand alone games from the beginning and even this is lot of easier than lua scripting. Then how it can be friendly to users to remove hard coded triggers etc,? I am interested in this and I also still believe I am able to learn this but I am at the beginning of quiting. Even every single easy things to do is too difficult but I go to work and I have too few time to spend. I at last created a condition when to lose and win and spent like a week with this. Now the next simple task with unit producing and again when it usually works to watch in other files then via LUA and OpenRA in my maps those will not work and I even don't understand why. Every easy step have somewhere it's own trick and when all other things have much guides then OpenRA have no much about this. :/ So making only one mission may cost a year to learn and it is pointless because I feel I experience more responsibilities that I must to do than things that I have really gained in my skills.

I am worried about is it possible to get some real basic tutorials or files that does not even every basic but that does the single and only one single thing. For example can someone make a tutorial about how to create not a simple mission but about how to create a function when you kill all you win and if the opponents does it with you then you lose or about how to create an autocreate function mixed with vehichles and infantry that attacks when the whoule certain group have been built. Can someone create a file that contains nothing else but this you teach me and that can be modified so easily that you wont change the whole game? Can Lua scripting can be teached even for them who have like only 2 hours to spend per week? However, I cannot come to be only amateor after a whole several years who can only make a simple mission and still with difficulties. :P

Canavusbis
Posts: 37
Joined: Thu May 21, 2015 10:58 pm

Post by Canavusbis »

Look at the other mission scripts and modify them if you'd like to learn. You should really read up on Lua, the API is quite simple to use.

abcdefg30
Posts: 644
Joined: Mon Aug 18, 2014 6:00 pm

Post by abcdefg30 »

Sorry for the late answer.

If you want to look at some general guides:
https://github.com/OpenRA/OpenRA/wiki/Map-scripting
https://github.com/OpenRA/OpenRA/wiki/Lua-API
https://github.com/OpenRA/OpenRA/wiki/C ... player-map
(more sites)

Of course you can also look at the already existing scripts, like Canavusbis suggested:
https://github.com/OpenRA/OpenRA/search?l=lua (except the first 3 entries.)

Feel free to ask any more questions here or PM me.

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