MicroGraphics

Information and discussion for custom maps and mods.
epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice » Tue Dec 17, 2013 7:07 am

Yes we need a special xmas map ASAP!

Angusm3
Posts: 33
Joined: Fri Oct 18, 2013 2:00 am

Post by Angusm3 » Tue Dec 17, 2013 7:01 pm

I've updated my mod to the new 1215 playtest, and the first thing I noticed was your gift crates being included, cool :D

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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Tue Dec 17, 2013 10:47 pm

pchote did the codework (and a little bit more color range) , i just created those 3 ...

1 crate has actually 6 frames , 1 frame on the ground (with shadow) , 1 flying (just removed shadow) and 4 frames for the water floating (when it drops on a water-area)

very easy , and a good way to get started to pixel something

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zypres1
Posts: 260
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 » Thu Dec 26, 2013 1:30 pm

epicelite wrote: Yes we need a special xmas map ASAP!
Found that my old xmas map works on stable...
http://content.open-ra.org/index.php?p= ... aps&id=699
Attachments
xmas triangle.oramap
My old xmas map
(940.72 KiB) Downloaded 220 times

Angusm3
Posts: 33
Joined: Fri Oct 18, 2013 2:00 am

Post by Angusm3 » Wed Jan 01, 2014 12:43 am

am I able to commission you for png's that I can convert into shp's? I don't have much kel but I suck at spriting and all your stuff looks so amazing I'll give you whatever I can muster for anything you can make, if that's possible.

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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Sat Mar 15, 2014 11:08 pm

small update ,

im workn on this little guy here :

a molotov-throwing-civilian-guy-with-hoody

Image

fixed the russian house (should look better now) and addet a "snow hut" <--- allready @ bleed

@zypres1: ill try to finish the santa for xmas-2014

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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Sat Jun 14, 2014 10:49 pm

Image

Image

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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Sun Oct 19, 2014 3:51 am

new gem-mine

Image

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff » Sun Oct 19, 2014 5:41 am

Simple, but effective. I like it!

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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Sat Nov 15, 2014 11:18 am

ive tried to convince scott , to add it as new unit for "Germany" ... with the new Country-Factions he is working on ... no success :/

my idea was , to remove the light tank for germany , add this mammoth-medium-hybrid ... make values (firepower, armor ... ) between soviets heavy and mammoth tank ... for like 1400 / 1500 $ ... with Tech-Centre and Rep-pad of course ...

Image
Attachments
4tnk.shp
(146.9 KiB) Downloaded 199 times

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Norman_
Posts: 141
Joined: Wed Jan 30, 2013 1:39 pm
Location: TD Server

Post by Norman_ » Sat Nov 15, 2014 3:06 pm

nice tank

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal » Fri Nov 28, 2014 2:42 am

JOo wrote: ive tried to convince scott , to add it as new unit for "Germany" ... with the new Country-Factions he is working on ... no success :/

my idea was , to remove the light tank for germany , add this mammoth-medium-hybrid ... make values (firepower, armor ... ) between soviets heavy and mammoth tank ... for like 1400 / 1500 $ ... with Tech-Centre and Rep-pad of course ...

Image
I like the idea why not make it Germany's infamous King Tiger tank? this does take place in ww2 after all

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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Tue Jan 06, 2015 10:28 pm

Image


Minotaur
Posts: 33
Joined: Sun Feb 28, 2016 7:22 pm

Post by Minotaur » Fri Mar 10, 2017 10:19 pm

Brilliant for RA1 Tank Destroyer unit, go further work on it removing those missile pods, then see if you can get an massive recoil on the gun firing anim.

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