Previous work:

SHP Editor:

Conversion to an IDE:

WIP Docking System:

Hoping to add yml support and a basic wrapper for making units that have some special functionality, I just wish the developers would add a package format for mods.
Work in Progress
Awesome. What do you mean with package format for mods? There is a mod.yaml which defines everything.KillerLUA wrote: ↑Hoping to add yml support and a basic wrapper for making units that have some special functionality, I just wish the developers would add a package format for mods.
I mean the ability to package everything into a single mix file, such as the mod.yaml file, and any extra resources required by the mod. Not essential, just a request to add support for loading .mix packages.Cmd. Matt wrote: ↑Awesome. What do you mean with package format for mods? There is a mod.yaml which defines everything.KillerLUA wrote: ↑Hoping to add yml support and a basic wrapper for making units that have some special functionality, I just wish the developers would add a package format for mods.
Isn't the default editor for maps anyway?chrisf wrote: ↑This isn't an exclusive club.
If you submit patches that make something better, I'll gladly review (and once we get whatever inevitable issues there are ironed out, accept) them -- whether they affect the editor, game code, or even the core engine.
Nothing is off-limits -- all you need is a worthwhile patch.
If you already know how revision control works, it should be easy to learn. There is https://help.github.com/ free eBooks http://git-scm.com/book/en/ and even a Windows GUI http://windows.github.com/ especially for GitHub.KillerLUA wrote: ↑But also when it comes to git, I'm clueless; I have used svn though.