It's a D2K mod! Holly Crackers!
A Homebrew Overhaul Gone Wild
Hey there. You're reading this post wondering "What's this? A mod for the Dune2000 mod?"
Why yes, yes it is.
Made out of boredom and a need for something Dune, Rounded Edges came about as my own vain attempt at polishing the D2K beta mod to a point where it's fit for mass (read: my own) consumption.
However, it became so much more, sporting overhauled balance and effects and an AI capable of (somewhat) holding it's own, and now it seeks to annoy you with a download you may end up littering your harddrive with.
And why? For Fun, and Science. But mostly Fun.
But why read when you can watch?
What it's got:
A lot of fixes, especially to unit behavior. Never again will the siege tank's barrel TURN.
A new form of unit balance, akin to a mix of Red Alert, Dune 2000 and Dune 2.
Tons of graphical and audio improvements, including basic infantry idles, explosion having sound and cool bullet tracers.
An AI capable of building all units from all production buildings. Harvesters included.
Fixed building offsets and selection boxes.
Some building animations, including a cheap home-made repair pad animation.
Husks. All large vehicles and tanks turn into burning husks when busted. Even Defense towers leave a husk!
A lot of other cool but very obscure traits. No more obsessive "SILOS NEEDED!!!"
What it's not:
Mod independency. This mod needs D2K and by extension, RA.
Buildable aircraft. OpenRA currently cannot make aircraft behave true to Dune style.
Bibs. They became useless about the time RA came out. Also helps the AI a lot with them gone.
Defense building queue. It was the weakest link. In it's stead is the new Armor queue for heavy factories.
A proper balance testing. AI isn't.
New maps. Just one modified version of Combine's Death Depths.
Thumpers. Or worms for that matter.
What it needs:
Input. In fact, YOUR input. Rounded Edges needs balance and bug testing, though mainly the former.
Cmd. Matt - For the D2K mod itself.
Combine - For his cool map.
Bellator - For his nice tank shell art.
OpenRA team - For OpenRA, duh.
- Rounded Edges D2K 001.
- (1.2 MiB) Downloaded 434 times
Just keep in mind, many of the .shp's are crude hackjobs on my part, and the tank shell tracer is Bellator's. (though he gave full permission)
I agree that no bibs makes it look 'naked'. I was hoping it was possible to disable the additional vertical cell in order to keep the look, but no such luck. Could've used the concrete slabs for that even.
But I found the AI benefitting immensely from the additional building space - as long as units don't block the refineries that is.
I like the idea of an Ordos APC and dark Harkonnen tanks (flame tank is superb). To get included some things need to be fixed:
- New units need icons
- Scale does not fit (make them a little smaller)
- Some balancing fixes (range for flame tank is too long)
Look out for case-sensitive spelling on game-files. 120mmB.shp != 120mmb (it will crash on Mac/Linux).
- selection boxes were too wide in playtest 20121104, now they are a little too small
- selectionboxes.png (670.97 KiB) Viewed 6340 times
- building placement for refineries got a little worse
- placement.png (387.42 KiB) Viewed 6340 times