non-violent rescue RTS game
The http://www.mobygames.com/game-group/eme ... ers-series is a German real time strategy game where you play as rescue service. I always liked the idea, but the implementation was quite terrible. The graphics were always dated and not very high-quality (few animations). Controlling the units was very annoying because there was zero AI, terrible path-finding, a lot of micromanagement and a bad interface. Imagine extinguishing major fires with controls that are as effective as unit ordering in Dune II. It was slow paced, but as there was also a time limit when something explodes or people die you are still stressed. Not very joyful to play.
Fire Department http://www.youtube.com/watch?v=eTuyzkrAGWg does this a little nicer: orchestral music, fast paced gameplay, easy interface, nicer looking graphics. Story was awful but who cares.
I always wanted to do something like this using C&C Generals. Combine the ease of the interface and unrealistic Hollywood style physics to make playing as the fire brigade actually fun. However I am bad at doing graphics and commercial games are usually not that flexible to mod.
Maybe this could be done using OpenRA: The idea is to train firemen instead of mini-gunners and let them fight flames. Flames usually have a "HP" bar indicator in those games. Just color the flame thrower "projectile" blue and rename the unit. To make this actually fun the flames have to look a little more impressive (Dune 2000 ones are nicer) and fire needs to spread somehow (not just AttackWander). There are already medics in the game so they just need an ambulance car or helicopter. Make some maps and voila. I wonder if people would play this and how easy it could be done.
Realy nice idea of mod, but why just don't add rpg system to this ? Still I'm dreaming about Sole Survivor mod, where you control one unit and you'll get $ and EXP to level your unit, late for buying some vehicles and with friends inside complete some co-op quests againts AI or to kill another players (like GTA ).
I remember some SNES games:
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Maybe an ambulance car or medivac helicopter could also be used in the RA mod even if I don't manage to get this one done.
http://www.ppmforums.com/viewtopic.php? ... 4c1d98a292
Or this one:
https://clara.io/view/beaa2f71-a56e-45e ... 22ef5754af
Btw, the latest Emergency 5 game looks good too:
At least for http://www.ppmforums.com/viewtopic.php?t=15820 I got a vague reply that I am allowed to use those voxels in my mod.
Yeah, now there is just a whole urban tileset, fires and burning objects missing. =)
Does that mean that, if this mod ever gets done, will be based on the D2K engine?To make this actually fun the flames have to look a little more impressive (Dune 2000 ones are nicer)
Now that OpenRA plans to support TS/RA2 mods, wouldn't it be better for this Emergency Services mod to be based on one of these two "recent" games instead?
TS has nice fire/explosions effects:
The first is not the TS you know. Yes, it's a TS promo post, but Westwood always photoshopped the explosions into the pictures.
The second is from Twisted Insurrection - practically the TS modding flagship - which remade the palette for the animations from scratch to get such excessive explosions looking good - needless to say, they replaced all the TS default explosions with other ones.
The good part is his permission and FAQ pages on his website.
EDIT: I just found out that you already knew about them. link