A rebalance of the current OpenRA Red Alert + new units
If you have an even more recent version available, I'll grab that before I add the GUI nonsense and some units and all that other good shit. I created a test of the Eisenfaust unit -- bloody hell and holy shit it should have many prerequisites, and it's not even particularly 'advanced'!!
(It's every tanker's worst nightmare. Along with MiG/Longbow airstrikes.)
Imageshack renames duplicates and removes certain characters, but they should be:
'Flags' has been created for ease of use; because I am lazy, whenever I edit 'buttons.png' all the menu arrows/ticks turn into white boxes.
You need to convert the mtnk.shp you used for that tank from it's C&C palette to a RA palette.tacozmeister wrote: ↑Just thought i'd post my progress on my tank destroyer. So far, works! But uh.. Not really. I'm red but the tank is blue. xD
Palettes are files that store colors used for units, buildings and tilesets ingame. The unit .shp files don't store color information themselves, they just referent colors from the palette files (.pal). C&C and RA use different pallets for their .shp files.
Search and download .XCC utilities and Nyergud's purple conversion palettes. Here is a guide: http://cnc-comm.com/community/index.php ... ew;down=27