[Minigame] Bomber-John V.7

Information and discussion for custom maps and mods.
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Holloweye
Posts: 100
Joined: Sun Nov 28, 2010 12:21 pm

[Minigame] Bomber-John V.7

Post by Holloweye »

Altered game-play a bit:
- You can now only build bombs
- You can build bombs anywhere on map
- Movement improved for minelayer
- Chrono and Iron Curtain ability added
- Minelayer can transform to flame tower (has more health, can be repaired)
- Bombs have a little shorter timer.

Version 3 fixes:
- You can no longer lay bombs when dead, or use super powers.

Version 4 fixes:
- No longer crash when chrono.

Version 5 fixes:
- Added icon for bomb/mines.

Version 6 fixes:
- Fixed mobile crash, divide by 0.

Version 7 fixes:
- Spawn fixed for player 7, no longer in range of flame tower.

Download:
http://content.open-ra.org/?p=detail&table=maps&id=519
Last edited by Holloweye on Mon May 07, 2012 6:26 pm, edited 3 times in total.

Sor3nt
Posts: 5
Joined: Sat Apr 21, 2012 9:15 am

Post by Sor3nt »

hehe nice game dude ! i like it !

but we have a little problem on multiplayer (what else ? ^^)

after play 4 minutes, the game crashes on all machines, the error log says :

Code: Select all

System.DivideByZeroException: Division by zero
  at OpenRA.Thirdparty.Random.Next &#40;Int32 low, Int32 high&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move.PopPath &#40;OpenRA.Actor self, OpenRA.Mods.RA.Move.Mobile mobile&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move+MoveFirstHalf.OnComplete &#40;OpenRA.Actor self, OpenRA.Mods.RA.Move.Mobile mobile, OpenRA.Mods.RA.Move.Move parent&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move+MovePart.InnerTick &#40;OpenRA.Actor self, OpenRA.Mods.RA.Move.Mobile mobile&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move+MovePart.Tick &#40;OpenRA.Actor self&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Traits.Util.RunActivity &#40;OpenRA.Actor self, OpenRA.Traits.Activity act&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Actor.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.World.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Run &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Run &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Main &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
maybe it helps !
regards
sor3nt

Holloweye
Posts: 100
Joined: Sun Nov 28, 2010 12:21 pm

Post by Holloweye »

Sor3nt wrote: hehe nice game dude ! i like it !

but we have a little problem on multiplayer (what else ? ^^)

after play 4 minutes, the game crashes on all machines, the error log says :

Code: Select all

System.DivideByZeroException&#58; Division by zero
  at OpenRA.Thirdparty.Random.Next &#40;Int32 low, Int32 high&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move.PopPath &#40;OpenRA.Actor self, OpenRA.Mods.RA.Move.Mobile mobile&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move+MoveFirstHalf.OnComplete &#40;OpenRA.Actor self, OpenRA.Mods.RA.Move.Mobile mobile, OpenRA.Mods.RA.Move.Move parent&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move+MovePart.InnerTick &#40;OpenRA.Actor self, OpenRA.Mods.RA.Move.Mobile mobile&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.Move.Move+MovePart.Tick &#40;OpenRA.Actor self&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Traits.Util.RunActivity &#40;OpenRA.Actor self, OpenRA.Traits.Activity act&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Actor.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.World.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Run &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Run &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Main &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
maybe it helps !
regards
sor3nt
Issue now fixed!

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