Sniper Art Complete!

Sniper Art

Information and discussion for custom maps and mods.
Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Sniper Art Complete!

Post by Nukem »

Sniper Art Complete!

Around 256 Frames


---
*(There will be no standing firing animations since Snipers don't usually shoot from a standing position)*

Brought to you by:
-Nuke'm Bro.
Attachments
Sniper Art <br />-256 Frames
Sniper Art
-256 Frames
Sniper_frames.png (24.93 KiB) Viewed 5340 times

bellator
Posts: 90
Joined: Wed Sep 28, 2011 12:22 am

Post by bellator »

very cool.

User avatar
KOYK_GR
Posts: 55
Joined: Fri Aug 26, 2011 12:46 pm

Post by KOYK_GR »

too match blood! hahaha i like it! nice work bro!

Matt
Posts: 1039
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Impressive artwork! Might also be an interesting addition to gameplay if used as a stealth unit as in Generals.

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Yes, the developers have some sort of direction with the unit, whereas it becomes "cloaked"
Similar to Stealth tank in C&C95 when it is idle or when it is in Prone position..

Matt
Posts: 1039
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

I scripted the sniper and added the icon in https://github.com/Mailaender/OpenRA/co ... b3c214af47 He can also get into pillboxes and garrison churches since https://github.com/Mailaender/OpenRA/co ... dc56da40b2 Let's see if Chris likes this :)

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Sounds good! Push it to chrisf.

User avatar
BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Going to stand out like a sore thumb on SNOW maps!

Great work all the same, I don't even want to think about how long this must have taken to make.

Matt
Posts: 1039
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

My sequences.yaml additions might not be correct because I took the rifle men as a template. It won't crash and most animations seem to fit, but this might need some polishing. Did you use any unit as a template?

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

I believe I used the Shock trooper as a template for the art..
And it took me 2-3 weeks BaronofStuff.

Matt
Posts: 1039
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Yes, based on SHOK everything seems to fit now. Fixed in https://github.com/Mailaender/OpenRA/co ... da711c182c

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Good, good.
Animations work fine?

Matt
Posts: 1039
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Nukem wrote: Animations work fine?
Yes and it also feels good in-game.

As the soviets already have shok troopers against infantry, this could become an allies-only unit.

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Current plan is soviet-only. Sniper + Volkov balances against Tanya

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Sounds like it is all good to go gentlemen!

Post Reply