Played a 2v2 with buddha & dom VS. tirili & myself
Here are my guesses
The top left - has two ore wells for 3 spawns, and maybe enough ore that will last for just 4 truck loads from all players. What top right can do (as seen by buddha) is just wall off the one choke from top left, forcing the top left players to find another way in (south detour, which is very far). If the 3 players rush the top right early on (jeeps, 1tnk, ftrk, apc, or even move an MCV right off the bat) they can kill him. If they fail, the players on the top left will need to work with bottom left to take over the south ore fields to have a chance.
The top right - is rolling in ore, and although it's one person, the economy of the 3 enemies won't be able to put up a fight after the 10 minute mark. Seems best if they wall themselves in and focus on air or building naval units down below.
The bottom left - crap ore at spawn, and obviously will expand south to the three ore wells on the right. Next that player should expand expand refineries to the ore directly below the river. This requires the player to move their MCV to reach the five ore wells, and by this point the player should axe off those bridges if there is pressure coming in to kick their ass - because likely, by then (around 10-15minute mark) top right is pretty souped up and ready to kill you. Bottom left should consider moving their MCV rather early on and gathering help from other players. A consideration is make it easier for bottom left to get to the main ore on the south.
The bottom right - two spawns. The lower spawn has similar ore to bottom left, and no easy way to move into the bottom middle ore as well (so that balances itself out) - however, I found that the choke that connects bottom right to the ore in the bottom middle is too small, and seems way too easy to block -any- attack. The upper spawn is simple - help out bottom right with owning the ore patch in bottom middle, or deploy mcv, build a pp, then move up to top right to grab their ore.
The map is 4v3 thus the extra player can provide that edge, but I feel that the economy of the 3 is a bit too hurt, and some chokes can be unfair. For people who have played this map & know what can be done, the 4v3 can be balanced out.
I like the map, could use a few changes though
