Information and discussion for custom maps and mods.
Harisson
Posts: 149 Joined: Sun Jan 13, 2008 10:03 pm
Post
by Harisson » Sun Oct 03, 2010 1:36 pm
Hi,
can I crate TS(RA2) grid for Open RA ?
For this :
PS: Open RA is great for modding
Last edited by
Harisson on Sun Oct 03, 2010 4:00 pm, edited 2 times in total.
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
Post
by raminator » Sun Oct 03, 2010 1:48 pm
those look nice!
3d-models or edited shps?
Harisson
Posts: 149 Joined: Sun Jan 13, 2008 10:03 pm
Post
by Harisson » Sun Oct 03, 2010 1:51 pm
thanks, edited SHP
I want remake all buildings from RA1
.
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
Post
by chrisf » Sun Oct 03, 2010 6:37 pm
The simplest way is to fake it. Build a suitable tileset, etc.
Sleipnir
Posts: 878 Joined: Wed Apr 10, 2002 11:52 pm
Contact:
Post
by Sleipnir » Sun Oct 03, 2010 7:30 pm
What chrisf means is that you can build a tileset that looks isometric out of square tiles, like the original starcraft did.
Building a "true" isometric renderer is outside the scope of what we want to do with the engine ("support a few things really well" vs "mediocre support for a lot"), and will open the floodgates of people demanding ra2/ts-like features - further increasing the scope into areas we don't want to go.
secret
Posts: 62 Joined: Fri Aug 03, 2007 1:53 pm
Post
by secret » Sun Oct 10, 2010 10:13 am
small thing tho: noticed that there is a tag called "dimensions". Those are tiles, right?...also, is there any size limit?
Matt
Posts: 1155 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
Post
by Matt » Sat Jan 26, 2013 1:56 pm
Nyerguds
Posts: 23 Joined: Tue Jun 26, 2012 2:48 pm
Contact:
Post
by Nyerguds » Sun Jan 27, 2013 2:21 pm
The power plant needs some work though... it's clearly misaligned.
Matt
Posts: 1155 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
Post
by Matt » Sun Jan 27, 2013 4:08 pm
secret wrote: ↑ small thing tho: noticed that there is a tag called "dimensions". Those are tiles, right?...also, is there any size limit?
TileSize is defined in mod.yaml and tilesets/*.yaml for the engine and editor. It is limited by the size of the image used to draw the terrain tile.
Harisson
Posts: 149 Joined: Sun Jan 13, 2008 10:03 pm
Post
by Harisson » Sun Jan 27, 2013 9:43 pm
My iso buildings don't have any buildup anim and still missing other buildings.
Also the buildings don't fit with TS grid. They are small or big for TS grid.
The power plant needs some work though... it's clearly misaligned.
Yeah, that was old work. Mailander has my latest work with new buildings.
Matt
Posts: 1155 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
Post
by Matt » Sun Jan 27, 2013 10:30 pm
Harisson wrote: ↑ Yeah, that was old work. Mailander has my latest work with new buildings.
You should upload those yourself here. I am not an artist and have little use for them.