Dune 2K Rebalancement Mod (WIP)

My first try on modding OpenRA, please be gentle :D

Information and discussion for custom maps and mods.
Matt
Posts: 1159
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Can you post a pull request at https://github.com/OpenRA/OpenRA with your balancing changes?

umairazfar
Posts: 92
Joined: Mon Sep 08, 2014 1:01 pm

Post by umairazfar »

Well, you were saying that there was no D2k love, so I got down to making the shellmap a bit more interesting.

You can get it from here:

https://dl.dropboxusercontent.com/u/772 ... map.oramap

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Prince Blueblood
Posts: 169
Joined: Wed Sep 24, 2014 6:32 am
Location: Kudus

Post by Prince Blueblood »

Cmd. Matt wrote: Can you post a pull request at https://github.com/OpenRA/OpenRA with your balancing changes?
ok :D let me polish the changes for more (just playing several Dune2K MP last days, but mostly with newbies to Dune2K, I'm still trying to make this a bit more "intuitive" to those who used to play RA, but still quite different enough experiences.

And well, I think the multiple buildings speed up options should be in because right now, in an ironic way, without speed up of multiple buildings, having several refinery caused you to must pump units non-stop because "silos needed" message are also played non-stop, causing the game to end up in who can spam units more.

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