currently is in its infancy stages so i could use some helpful pointers in making a proper release.
I realize that many other similar mods exist but i feel they changed too much. i only wanted to play a mod that simply adds more playable countries that does not come bundled with 123486915070 other changes. so that it was have gotten around to making one.
here is the readme, pasted here too:
here a link to the mod's files:What this mod (RAB) does
Adds 3 Soviet nations: Belarus (Byelorussia), Kazakhs (Kazakhstan) and Chinese (China communists)
Belarus has Air Drop as unique support power.
Air Drop parachutes two Heavy Tanks at half-health.
the M.A.D. Tank has been assigned to Belarus as their unique unit.
naturally, other Soviets can no longer build the M.A.D. Tank.
Kazakhs have Paranuke as unique support power.
A modified mig flies to drop one parachuted Nuclear bomb,
that detonates at roughly the same power as a crate nuke.
The Hind Gunship can be built by the Kazakhs at their modified Airfield,
that is adjusted to build and serve both plane and helicopters.
Chinese can build Heavy Transport, which is armed with chain gun
and can carry up to 8 Infantry.
A second paratroopers plane is available for the Chinese, ensuring
they can deploy double the amount of paratroopers by air.
Adds 1 tickbox option in the lobby: enable Volkov
when toggled on, allows any Soviet to build Volkov as a commando unit.
Volkov has stats that are based on the one in 'Situation Critical' scenario,
with further adjustments to become more balanced in multiplayer.
Its got unique voice, icon, sprite, sounds on death and getting crushed.
Also added is 2 Allied nations: Spain and Korea
Spain has Tank Destroyer as their unique unit,
and can build Advanced Minelayer with +3 capacity.
Korea has Howitzer as unique unit, which is an artillery piece
using the cruiser's gun and is heavy armored.
They also can build Advanced version of the Longbow, that is
s loosely based on the one included in the 'Fresh Tracks' mission.
This version has +2 ammo capacity, increased speed,
and stealth detection within 6c, also detects Submarines.
How to use mod
the OpenRA modding SDK is required, its recommended to let it build,
via running the all command in make.cmd, then copy the mod's folder (rab)
into the /mods directory. Edit mod.config using a text editor, change the line
MOD_ID="" to "rab", then you should able to run the mod using launch-game.cmd
Having launched OpenRA before, or installing RA content from its own mod might help
GL & HF !
https://filebin.net/bcrxfdeb1xkq7oqx
(the link will stay up for a week)