Floating Text. Font size.

Dune 2000

Information and discussion for custom maps and mods.
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Adrian
Posts: 135
Joined: Wed Feb 12, 2020 5:44 pm

Floating Text. Font size.

Post by Adrian »

Some thanks.
You can omit this part :-)

I try new Dune 2000 mod. And I like how it looks in 2020! I mean OpenRa mod.
Thank you, developers!

I take interest in Map Editor of Dune 2000.
It is rather interesting to change original maps...

Slightly later, I start read about Lua API here:
https://github.com/OpenRA/OpenRA/wiki/Lua-API

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And question.

How to change font size of Floating Text?

I mean function FloatingText(). I would like to make font bigger.
The text looks difficult to read (for me, at least).

If it is possible, of course.
May be, it's easy. Somewhere in settings...

Adrian
Posts: 135
Joined: Wed Feb 12, 2020 5:44 pm

Re: Floating Text. Font size.

Post by Adrian »

I will up this rather old topic.

Actually, it is answer.
Function FloatingText() is in file FloatingText.cs
here
(Dune folder)/OpenRA.Mods.Common/Effects/

Then we can change the code here.
It was font = Game.Renderer.Fonts["TinyBold"];

Code: Select all

   public FloatingText(WPos pos, Color color, string text, int duration)
    {
        font = Game.Renderer.Fonts["TinyBold"];

We can write here "Bold" or (bigger) "MediumBold".

After that, the program needs compiling.

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