
OpenHV
A mod based solely on Open Source assets
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20220102 was released

The game has increased performance on maps with a lot of destructible trees.

Experimental support for springs which flood an area was introduced.

If you have the extra money to spare you can now buy tanks at the trade platform. Prices may vary.

The area behind mining towers is no longer blocked. However you can't build on ramps and they will slow down vehicles now.

Shadows of standalone gates are now more convincing.

Submarine missiles now have a bigger impact and the light boat can now attack other ships and ground targets.

The game has increased performance on maps with a lot of destructible trees.

Experimental support for springs which flood an area was introduced.

If you have the extra money to spare you can now buy tanks at the trade platform. Prices may vary.

The area behind mining towers is no longer blocked. However you can't build on ramps and they will slow down vehicles now.

Shadows of standalone gates are now more convincing.

Submarine missiles now have a bigger impact and the light boat can now attack other ships and ground targets.
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20220128 was released
Bots can now shield their units when being attacked:

Mappers can place decorations on any background now:




Same with destructible single trees:

Ships got wakes:

Infantry now has colorful markings to differentiate the types:

New tiles for swamp with in tech tiles:

Chain guns got visible trails

Bots can now shield their units when being attacked:

Mappers can place decorations on any background now:




Same with destructible single trees:

Ships got wakes:

Infantry now has colorful markings to differentiate the types:

New tiles for swamp with in tech tiles:

Chain guns got visible trails
