I recently got an Message about some maps i've made
https://resource.openra.net/maps/42355/
https://resource.openra.net/maps/42328/
That they would crash due to sync Problems.
I've tested them with Friends.. and once with some random Players. I didn't had any Crashes..
Yesterday what so ever, i've tried it again 2 times and when ever the game begins, a random player "Pauses" the game, and shortly afterwards the whole game crash.
I Implemented the ERCC mod from another map which already got ERCC in it.
I just Copied the rules-ERCC.yaml
Code: Select all
PROC:
	RenderSprites:
		Image: ref-bot
	Building:
		Footprint: ==x === x==
		Dimensions: 3,3
		LocalCenterOffset: 0,0,0
	Refinery:
		DockAngle: 768
		DockOffset: 1,1
	FreeActor:
		Actor: HARV
		SpawnOffset: 1,1
		Facing: 768
	Selectable:
		Bounds: 72,45,0,-14
		DecorationBounds: 72,77,0,-15
	-WithIdleOverlay@TOP:
	WithIdleOverlay@topsolid:
		Sequence: topsolid
		RequiresCondition: !cloak
	GrantConditionOnDamageState@CRIT:
		Condition: critical
		EnabledSounds: kaboom1.aud
		ValidDamageStates: Critical
	-HitShape:
	-HitShape@BOTTOMLEFT:
	-HitShape@TOP:
	ExternalCondition@cloak:
		Condition: cloak
	WithIdleOverlay@cloak:
		Sequence: topsolid
		Palette: cloak
		IsPlayerPalette: true
		RequiresCondition: cloak
	HitShape@TOPLEFT:
		TargetableOffsets: 560,-1152,0  , 880,-630,0
		Type: Rectangle
			TopLeft: -1536, -768
			BottomRight: -256,-256
	HitShape@TOPRIGHT:
		TargetableOffsets: 1400,1152,0  ,   1720,630,0
		Type: Rectangle
			TopLeft: 256, -1536
			BottomRight: 1536, -256
	HitShape@BOTRIGHT:
		TargetableOffsets: -560,1152,0  , -800,630,0
		Type: Rectangle
			TopLeft: 256, 256
			BottomRight: 1536, 768
	HitShape@BOTLEFT:
		TargetableOffsets: -560,-1152,0  ,  -800,-630,0
		Type: Rectangle
			TopLeft: -1536, 256
			BottomRight: -256, 1536
			
	
^Palettes:
	PaletteFromPaletteWithAlpha@cloak:
		Name: cloak
		BasePalette: player
		Alpha: 0.45
HARV:
	ProximityExternalCondition@cloak:
		ValidRelationships: enemy
^Infantry:
	Inherits@PROC: ^AffectsPROC
^Vehicle:
	Inherits@PROC: ^AffectsPROC
^AffectsPROC:
	ProximityExternalCondition@cloak:
		Condition: cloak
		ValidRelationships: enemy, neutral, ally
		Range: 1c512
		RequiresCondition: !moving
	GrantConditionOnMovement@proc:
		Condition: moving
		
HUSK:
	WithIdleOverlay@Burns:
		Image: fire
		Sequence: 1
		IsDecoration: True
	ChangesHealth:
		Step: -300
		StartIfBelow: 101
		Delay: 8
Code: Select all
Rules: rules-ERCC.yaml, rules-briefing.yaml, lobby-rules.yaml
Sequences: sequences-ERCC.yaml"Did i Implement it wrong? Do i have to do some Adjustments to it?
If so, how do i implement that Mod the right way?
And why does it work With Bots, or with some players like my friends without any Problem?
A player told me i should Inspect the log files but,
I have no knowledge about or how to debug the logs.
There are no Tutorials or How to's available ATM. And i didn't find any Posts about that here in that forum or in Discord either.
Might someone help me please?
Greetings..
ExxY