Getting the teams designated to the players in the lobby
Getting the teams designated to the players in the lobby
Player.PlayerReference.Team appears to be set to 0 for everyone. I've tested this in a game with me and a bot; each of whom is designated a separate team.
-
- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
I could be wrong but for RA you have to add
Example from Fort Lonestar
Code: Select all
LockTeam: True
Team: 1
Code: Select all
PlayerReference@Multi0:
Name: Multi0
Playable: True
AllowBots: False
LockTeam: True
Team: 1
LockFaction: True
Faction: allies
Allies: Multi1, Multi2, Multi3
Enemies: Soviets
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server