The goal is to test the concepts (air-to-air combat, new country-specific units/abilities), but when I try to play the map, all I get is a "this map is not compatible with this version of OpenRA".
Obviously it's something I've done in the map's yaml: could someone a lot more experienced than me tell me how I've messed up, and where?
There's no Exception Log because I can't even play the map.
(Oh, and the referenced .auds are already in the map's .oramap).
Code: Select all
Rules:
MIG:
Inherits: ^Plane
Buildable:
Prerequisites: ~afld, stek, ~techlevel.unrestricted
Valued:
Cost: 1750
Tooltip:
Name: Mig Attack Plane
Description: Fast Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 75
RevealsShroud:
Range: 14c0
Armament:
Weapon: Maverick
Plane:
InitialFacing: 192
ROT: 6
Speed: 230
RearmBuildings: afld
RepulsionSpeed: 40
AmmoPool:
Ammo: 10
MIG.Ukraine:
Inherits: ^MIG
Buildable:
Prerequisites: ~afld, stek, ~aircraft.ukraine, ~techlevel.unrestricted
Valued:
Cost: 1600
Tooltip:
Name: Ukrainian Mig
Description: Fast Ground-Attack Plane equipped with High Explosive Missiles.\n Strong vs Ground\n Weak vs Air
Health:
HP: 85
RevealsShroud:
Range: 15c0
Armament:
Weapon: MaverickUkraine
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
Plane:
InitialFacing: 192
ROT: 6
Speed: 180
RearmBuildings: afld
RepulsionSpeed: 40
AmmoPool:
Ammo: 8
Contrail@1:
Offset: -598,-683,0
Contrail@2:
Offset: -598,683,0
Contrail@3:
Offset: -600,-690,0
Contrail@4:
Offset: -500,690,0
RenderSprites:
Image: mig
YAK:
Inherits: ^Plane
RevealsShroud:
Range: 11c0
HELI:
Inherits: ^Helicopter
Buildable:
Prerequisites: ~hpad, aircraft.allies, ~techlevel.medium
Valued:
Cost: 1500
Tooltip:
Name: Longbow
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
RevealsShroud:
Range: 13c0
AmmoPool:
Ammo: 10
HELI.Germany:
Inherits: ^Heli
Buildable:
Prerequisites: ~hpad, ~aircraft.germany, ~techlevel.medium
Valued:
Cost: 1400
Tooltip:
Name: F/A Longbow
Description: Advanced Helicopter Gunship with AP Missiles and Chainguns.\n Strong vs Ground
Health:
HP: 140
RevealsShroud:
Range: 14c0
Armament@PRIMARY:
Weapon: HellfireAP
LocalOffset: 0,-213,-85
Armament@SECONDARY:
Weapon: Chainguns
LocalOffset: 0,213,-85
AttackHeli:
FacingTolerance: 10
Helicopter:
CruiseAltitude: 1024
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 6
Speed: 159
AmmoPool:
Ammo: 14
SmokeTrailWhenDamaged:
Offset: -227,0,0
RenderSprites:
Image: heli
HIND:
Inherits: ^Helicopter
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
BuildPaletteOrder: 20
Prerequisites: ~hpad, aircraft.soviet, ~techlevel.medium
Valued:
Cost: 1350
E2:
Inherits: ^Infantry
Explodes:
Weapon: UnitExplodeSmall
Chance: 20
E4:
Inherits: ^Infantry
Buildable:
Prerequisites: ~barr, ~techlevel.low
E7:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 120
Prerequisites: ~barracks, atek, ~techlevel.unrestricted
BuildLimit: 1
E4.Ukraine:
Inherits: E4
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 70
Prerequisites: ~barracks, ~!infantry.ukraine, ~techlevel.low
Valued:
Cost: 250
Tooltip:
Name: Ukrainian Flamethrower
Description: Advanced anti-ground unit.\n Strong vs Ground\n Weak vs Air
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 56
Armament@PRIMARY:
Weapon: Flamethrower
LocalOffset: 427,0,341
FireDelay: 8
Armament@GARRISONED:
Name: garrisoned
Weapon: Flamer
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
RenderSprites:
Image: e4
SPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, ~infantry.allies, dome, ~barracks, ~techlevel.medium
SPY.England:
Inherits: SPY
WithDisguisingInfantryBody:
Buildable:
Prerequisites: ~infantry.england, dome, ~barracks, ~techlevel.medium
Valued:
Cost: 250
Health:
HP: 35
Mobile:
Speed: 66
TerrainSpeeds:
River: 46
RevealsShroud:
Range: 6c0
DisguiseToolTip:
Name: British Spy
RenderSprites:
Image: spy
MECH:
Inherits: ^Infantry
Buildable:
Prerequisites: ~tent, ~techlevel.medium
THF:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~tent, ~techlevel.low
Valued:
Cost: 300
Tooltip:
Name: Thief
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 56
RevealsShroud:
Range: 7c0
Passenger:
PipType: Yellow
Infiltrates:
InfiltrateTypes: Cash
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget:
Voiced:
VoiceSet: ThiefVoice
THF.France:
Inherits: THF
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 90
Prerequisites: ~infantry.france, ~tent, ~techlevel.low
Valued:
Cost: 250
Tooltip:
Name: French Thief
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 35
Mobile:
Speed: 66
RevealsShroud:
Range: 7c0
Passenger:
PipType: Yellow
Infiltrates:
InfiltrateTypes: Cash
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget:
Voiced:
VoiceSet: ThiefVoice
RenderSprites:
Image: thf
SHOK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 130
Prerequisites: ~barracks, stek, ~infantry.russia, ~techlevel.unrestricted
Valued:
Cost: 450
Tooltip:
Name: Shock Trooper
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 90
Mobile:
Speed: 49
RevealsShroud:
Range: 5c0
Armament@PRIMARY:
Weapon: PortaTesla
LocalOffset: 427,0,341
Armament@GARRISONED:
Name: garrisoned
Weapon: PortaTesla
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
Voiced:
VoiceSet: ShokVoice
SNIPER:
Inherits: ^Infantry
Valued:
Cost: 600
Tooltip:
Name: British Sniper
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: ~infantry.england, dome, ~techlevel.medium
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 56
Health:
HP: 80
Passenger:
PipType: Red
RevealsShroud:
Range: 6c0
AutoTarget:
InitialStance: ReturnFire
Armament@PRIMARY:
Weapon: Sniper
Armament@GARRISONED:
Name: garrisoned
Weapon: Sniper
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
Cloak:
InitialDelay: 250
CloakDelay: 120
CloakSound:
UncloakSound:
UncloakOnMove: yes
DetectCloaked:
Range: 3
-MustBeDestroyed:
Voiced:
VoiceSet: SpyVoice
SPEF:
Inherits: ^FakeBuilding
TargetableBuilding:
TargetTypes: Ground, Water
Buildable:
BuildPaletteOrder: 910
Queue: Defense
Prerequisites: ~structures.france, ~techlevel.medium
Tooltip:
Icon: fake-icon
Name: Fake Sub Pen
Description: Looks like a Sub Pen.
GenericName: Sub Pen
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: xxx xxx xxx
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderBuilding:
Image: SPEN
Valued:
Cost: 350
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
RequiresPower:
DisabledOverlay:
FACF:
Inherits: ^FakeBuilding
Valued:
Cost: 650
WEAF:
Inherits: ^FakeBuilding
Valued:
Cost: 500
SYRF:
Inherits: ^FakeBuilding
Valued:
Cost: 350
DOMF:
Inherits: ^FakeBuilding
Valued:
Cost: 600
ATEF:
Inherits: ^FakeBuilding
Valued:
Cost: 700
PDOF:
Inherits: ^FakeBuilding
Valued:
Cost: 600
MSLF:
Inherits: ^FakeBuilding
Valued:
Cost: 800
DD:
Inherits: ^Ship
RevealsShroud:
Range: 7c0
V2RL:
Inherits: ^Vehicle
Mobile:
Speed: 90
RevealsShroud:
Range: 6c0
1TNK:
Inherits: ^Tank
Valued:
Cost: 600
RevealsShroud:
Range: 5c0
Turreted:
ROT: 6
1TNK.France:
Inherits: ^1TNK
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~vehicles.france, ~techlevel.low
Valued:
Cost: 750
Tooltip:
Name: French Light Tank
Description: Light Tank, good for light assault duties.\n Strong vs Light Vehicles, Structures\n Weak vs Tanks, Aircraft
Health:
HP: 230
Armor:
Type: Heavy
Mobile:
Speed: 135
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
Turreted:
ROT: 6
Armament:
Weapon: 70mm
Recoil: 85
RecoilRecovery: 35
LocalOffset: 768,0,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 1TNK.Husk
RenderSprites:
Image: 1tnk
4TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 190
Prerequisites: fix, stek, ~techlevel.unrestricted
ARTY:
Inherits: ^Tank
Valued:
Cost: 850
APC:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~vehicles.allies, ~techlevel.low
MNLY.AP:
Inherits: ^Tank
AmmoPool:
Ammo: 10
RearmSound: minelay1.aud
MNLY.AT:
Inherits: ^Tank
AmmoPool:
Ammo: 10
RearmSound: minelay1.aud
MGG:
Inherits: ^Vehicle
Mobile:
Speed: 90
RevealsShroud:
Range: 7c0
CreatesShroud:
Range: 7c0
MRJ:
Inherits: ^Vehicle
Tooltip:
Name: Mobile Radar Jammer
Description: Jams nearby enemy Radar Domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
JamsRadar:
Range: 20
JamsMissiles:
Range: 5
AlliedMissiles: False
TTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 180
Prerequisites: stek, ~vehicles.russia, ~techlevel.unrestricted
FTRK:
Inherits: ^Vehicle
Cargo:
Types: Infantry
MaxWeight: 3
PipCount: 3
CTNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 210
Prerequisites: atek, ~vehicles.germany, ~techlevel.unrestricted
Mobile:
Speed: 123
Crushes: wall, mine, crate, infantry
QTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 200
Prerequisites: fix, stek, ~techlevel.unrestricted
STNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.england, ~techlevel.unrestricted
Health:
HP: 330
Mobile:
Speed: 120
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 8c0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
GAP:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~techlevel.unrestricted
GAP.Germany:
Inherits: ^GAP
Valued:
Cost: 900
Tooltip:
Name: Advanced Gap Generator
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.germany, ~techlevel.unrestricted
Health:
HP: 1200
RevealsShroud:
Range: 7c0
Bib:
HasMinibib: Yes
CreatesShroud:
Range: 7c0
RenderShroudCircle:
Power:
Amount: -80
RenderSprites:
Image: gap
IRON:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 130
Prerequisites: stek, ~techlevel.unrestricted
BuildLimit: 1
IRON.Ukraine:
Inherits: ^IRON
Buildable:
Queue: Defense
BuildPaletteOrder: 130
Prerequisites: stek, ~structures.ukraine, ~techlevel.unrestricted
BuildLimit: 1
Health:
HP: 1200
GrantUpgradePower@IRONCURTAIN:
Icon: invuln
ChargeTime: 130
Description: Extended Invulnerability
LongDesc: Makes a group of units invulnerable\nfor 25 seconds.
Duration: 625
SelectTargetSound: slcttgt1.aud
InsufficientPowerSound: nopowr1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
DisplayRadarPing: True
Upgrades: invulnerability
SupportPowerChargeBar:
Power:
Amount: -230
PDOX:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 120
Prerequisites: atek, ~techlevel.unrestricted
BuildLimit: 1
DOME.France:
Inherits: ^Dome
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, structures.france, ~techlevel.medium
Valued:
Cost: 1900
Tooltip:
Name: French Radar Dome
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nJams nearby enemy Radar Domes\nand deflects incoming missiles.\n Requires power to operate.
Health:
HP: 1000
RevealsShroud:
Range: 11c0
Bib:
ProvidesRadar:
InfiltrateForExploration:
JamsRadar:
Range: 25
JamsMissiles:
Range: 4
AlliedMissiles: False
RenderJammerCircle:
DetectCloaked:
Range: 13
RenderDetectionCircle:
Power:
Amount: -60
PBOX:
Inherits: ^Defense
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent, ~techlevel.low
HBOX:
Inherits: ^Defense
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: tent, ~techlevel.medium
GUN:
Inherits: ^Defense
Buildable:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: tent, ~techlevel.medium
FTUR:
Inherits: ^Defense
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: barr, ~techlevel.low
SILO:
Inherits: ^Building
Tooltip:
Name: Silo
Description: Stores excess refined Ore and Gems.\nRefines Ore over time.
CashTrickler:
Period: 375
Amount: 15
CaptureAmount: 100
HPAD:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 120
Prerequisites: dome, ~techlevel.medium
ProvidesPrerequisite@soviet:
Race: soviet, russia, ukraine
Prerequisite: aircraft.soviet
ProvidesPrerequisite@sovietvanilla:
Race: soviet
Prerequisite: aircraft.sovietvanilla
ProvidesPrerequisite@russia:
Race: russia
Prerequisite: aircraft.russia
ProvidesPrerequisite@ukraine:
Race: ukraine
Prerequisite: aircraft.ukraine
ProvidesPrerequisite@sovietstructure:
RequiresPrerequisites: structures.soviet
Prerequisite: aircraft.soviet
ProvidesPrerequisite@sovietvanillastructure:
RequiresPrerequisites: structures.sovietvanilla
Prerequisite: aircraft.sovietvanilla
ProvidesPrerequisite@russianstructure:
RequiresPrerequisites: structures.russia
Prerequisite: aircraft.russia
ProvidesPrerequisite@ukrainianstructure:
RequiresPrerequisites: structures.ukraine
Prerequisite: aircraft.ukraine
AFLD:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 130
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
ParatroopersPower@paratroopers:
OrderName: RussianVehicleDrop
Prerequisites: aircraft.russia, ~fix
Icon: paratroopers
ChargeTime: 420
Description: Russian Vehicle Drop
LongDesc: A pair of Badgers drop a squad of vehicles\nanywhere on the map.
DropItems: 3tnk, ftrk, ftrk
SelectTargetSound: slcttgt1.aud
AllowImpassableCells: false
QuantizedFacings: 8
CameraActor: camera.paradrop
UnitType: badr
SquadSize: 2
SquadOffset: 1792,1792,0
DisplayBeacon: true
BeaconPoster: pinficon
Sequences:
VoxelSequences:
Weapons:
Sniper:
Report: RAMGUNB.AUD
ReloadDelay: 70
Range: 9c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
ValidTargets: Infantry
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
ChainGun.Yak:
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air, Ground, Water
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Maverick:
ReloadDelay: 30
Range: 10c0
MinRange: 3c0
Report: MISSILE7.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water, Air
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 512
Image: DRAGON
RateOfTurn: 5
RangeLimit: 60
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 75
ValidTargets: Ground, Water, Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
MaverickUkraine:
ReloadDelay: 40
Range: 12c0
MinRange: 4c0
Report: ROCKETC.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 5
Inaccuracy: 412
Image: DRAGON
RateOfTurn: 5
RangeLimit: 70
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 85
ValidTargets: Ground, Water
Versus:
None: 50
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Warhead@5Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
InvalidImpactTypes: Water
MADTankThump:
InvalidTargets: MADTank
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
InvalidTargets: MADTank
Versus:
None: 0
MADTankDetonate:
InvalidTargets: MADTank
Warhead@1Dam: HealthPercentageDamage
Spread: 9c0
Damage: 40
InvalidTargets: MADTank
Versus:
None: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: mineblo1.aud
PortaTesla:
ReloadDelay: 75
Range: 5c0
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 40
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
Flamethrower:
ReloadDelay: 55
Range: 6c0
Report: FLAMERB.AUD
Projectile: Bullet
Speed: 180
Inaccuracy: 680
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 12
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: flamerB.aud
DepthCharge:
ReloadDelay: 49
Range: 6c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Angle: 62
Blockable: false
Inaccuracy: 108
ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
ChainGun.Yak:
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air, Ground, Water
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
HellfireAP:
ReloadDelay: 60
Range: 4c0
MinRange: 1c256
Report: ROCKETB.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Vehicles, Structures, Water, Air
Projectile: Missile
Speed: 384
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 108
Image: DRAGON
RateOfTurn: 10
RangeLimit: 24
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Chainguns:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 5c0
MinRange: 0c768
ValidTargets: Infantry
Report: mgun11b.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 25
ValidTargets: Ground
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Warhead@3Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Stinger:
ReloadDelay: 55
Range: 10c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Water
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: DRAGON
RateOfTurn: 20
RangeLimit: 50
Speed: 175
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 35
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
2Inch:
ReloadDelay: 50
Range: 6c512
Report: CANNON2.AUD
Projectile: Bullet
Speed: 426
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
8Inch:
ReloadDelay: 220
Range: 17c0
Burst: 2
Report: TURRET1.AUD
Projectile: Bullet
Speed: 204
Blockable: false
Angle: 62
Inaccuracy: 1c938
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 40
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
SubMissile:
ReloadDelay: 300
Range: 16c0
Burst: 2
Report: MISSILE6.AUD
Projectile: Bullet
Speed: 102
Blockable: false
Angle: 165
Inaccuracy: 1c438
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 40
Light: 30
Heavy: 30
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
SCUD:
ReloadDelay: 240
Range: 11c0
MinRange: 3c0
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 170
Blockable: false
Shadow: false
Trail: smokey
TrailDelay: 5
Inaccuracy: 200
Image: V2
Angle: 62
25mm:
ReloadDelay: 13
Range: 5c0
Report: CANNON2.AUD
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 22
Versus:
None: 30
Wood: 40
Heavy: 40
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
70mm:
ReloadDelay: 13
Range: 4c0
Report: TNKFIREB.AUD
Projectile: Bullet
Speed: 853
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
Versus:
None: 35
Wood: 40
Heavy: 45
Concrete: 40
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: small_frag
ImpactSound: xplos.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ValidImpactTypes: Water
155mm:
ReloadDelay: 95
Range: 13c0
MinRange: 3c0
Report: TANK5.AUD
TTankZap:
ReloadDelay: 100
Range: 7c0
Report: TESLA1.AUD
APTusk:
ReloadDelay: 55
Range: 7c0
Report: MISSILE6.AUD
ValidTargets: Ground, Water, Air
Projectile: Missile
Speed: 298
Arm: 2
Blockable: false
Trail: smokey
ContrailLength: 10
Inaccuracy: 110
Image: DRAGON
RateOfTurn: 10
RangeLimit: 22
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Ground, Water, Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50