Starcraft - Brood War mod
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- Posts: 52
- Joined: Sun Mar 09, 2014 3:49 pm
Starcraft - Brood War mod
Greetings to all fans of strategy games!
First, I want to thank the creator for universal engine strategies. It gives us the opportunity to enjoy your favorite games, as well as provides a great space for creativity creators modifications.
My question is whether there are any developments to create Starcraft - Brood War mod?
And how difficult it is to implement this mod yourself?
Maybe put together a team for this?
First, I want to thank the creator for universal engine strategies. It gives us the opportunity to enjoy your favorite games, as well as provides a great space for creativity creators modifications.
My question is whether there are any developments to create Starcraft - Brood War mod?
And how difficult it is to implement this mod yourself?
Maybe put together a team for this?
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- Posts: 52
- Joined: Sun Mar 09, 2014 3:49 pm
Hi to All again!
I have a zerg drone.shp and droneicon.shp files. How can i replace d2k harvester shp"s to it?
When I put drone.shp and droneicon.shp files into \mods\d2k\bits folder, and change from
RenderUnit:
Image: HARVESTER
to
RenderUnit:
Image: DRONE
in \mods\d2k\rules\vehicles.yaml file,
and change from
harvester:
icon: DATA
to
harvester:
icon: DRONEICON
in \mods\d2k\sequences\vehicles.yaml file, i have a Fatal Error.
I have a zerg drone.shp and droneicon.shp files. How can i replace d2k harvester shp"s to it?
When I put drone.shp and droneicon.shp files into \mods\d2k\bits folder, and change from
RenderUnit:
Image: HARVESTER
to
RenderUnit:
Image: DRONE
in \mods\d2k\rules\vehicles.yaml file,
and change from
harvester:
icon: DATA
to
harvester:
icon: DRONEICON
in \mods\d2k\sequences\vehicles.yaml file, i have a Fatal Error.
I came across https://github.com/toshok/scsharp but it has been abandoned in a state where nothing works. Also seemed to have focussed on Apple tablets.
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
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- Posts: 52
- Joined: Sun Mar 09, 2014 3:49 pm
I mean Openra modification... sorry for my bad english.Cmd. Matt wrote: ↑https://github.com/toshok/scsharp
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- Posts: 52
- Joined: Sun Mar 09, 2014 3:49 pm
And the C&C Universe is not it protected? And how about srargus & wargus projects?Sircrashalot wrote: ↑I think you have to be careful using Starcraft Broodwar assets because its still protected.
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
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- Posts: 52
- Joined: Sun Mar 09, 2014 3:49 pm
That prevents take exactly the same position as in stargus? Something like:Sircrashalot wrote: ↑ You actually need an original cd to install wargus or stargus.
This engine is not as universal as you think. It is pretty much tied to the Westwood fileformats and C&C gameplay. You may want to help finishing http://stargus.sourceforge.net/ instead. If you still want to experiment, follow the guide at https://github.com/OpenRA/OpenRA/wiki/C ... a-new-unit
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- Posts: 52
- Joined: Sun Mar 09, 2014 3:49 pm
Unit from scrach is work, but my Drone.shp use TS pallete and looks not wery good in test RA2 mod
1)How can i change palette to .shp files?
Anyway this way is not wery good.
I found startool.cpp in stargus source wich can extract any files from Starcraft CD, extract code in the taatchment.
2) Can we try to add this extract metod to any OpenRa mod?
3) Can we try to make any OpenRa mod to understand and use this extracted from Starcraft CD files (like D2K mod work with .R8 files, and RA2 mod work with .mix files)?
1)How can i change palette to .shp files?
Anyway this way is not wery good.
I found startool.cpp in stargus source wich can extract any files from Starcraft CD, extract code in the taatchment.
2) Can we try to add this extract metod to any OpenRa mod?
3) Can we try to make any OpenRa mod to understand and use this extracted from Starcraft CD files (like D2K mod work with .R8 files, and RA2 mod work with .mix files)?
- Attachments
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- startool.cpp
- (226.16 KiB) Downloaded 678 times
Re:
the delopvers of C&C get a Opensource LiceneceRemuneration wrote: ↑Wed Mar 12, 2014 2:08 pmAnd the C&C Universe is not it protected? And how about srargus & wargus projects?Sircrashalot wrote: ↑I think you have to be careful using Starcraft Broodwar assets because its still protected.
Kids: use Swich
Men use Ps
Gay use x-box
Legends use Pc
Goods dont care about the platform
Men use Ps
Gay use x-box
Legends use Pc
Goods dont care about the platform
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- Posts: 52
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Re: Re:
We really can prerequist original starcraft CD with key or licensie copy Starcraft: Remastered in Steam account to let play this mod?Piton one wrote: ↑Sat Jan 05, 2019 10:49 pmthe delopvers of C&C get a Opensource LiceneceRemuneration wrote: ↑Wed Mar 12, 2014 2:08 pmAnd the C&C Universe is not it protected? And how about srargus & wargus projects?Sircrashalot wrote: ↑I think you have to be careful using Starcraft Broodwar assets because its still protected.
Stargus project works in this.
Or maybe we must contact to Blizzard and take official answer?