While Sleipnir is working on Voxels, I decided to get started with sprites and see what is already possible with the latest additions to the development branch. I just set up a test mod at https://github.com/Mailaender/OpenRA/co ... berian-sun with some temporary artwork and added some sequences.
Attachments
Missing isometry and TMP(TS) support is making this a little ugly at the moment
missing-isometry.png (36.54 KiB) Viewed 11607 times
Getting all those overlays to blink, give shadows and rotate is quite some work.
conyard-overlays.png (20.81 KiB) Viewed 11607 times
My little helper tool lets me browse the game assets as I can't set Tiberian Sun paths and palettes in XCC Mixer using Wine.
game-asset-viewer.png (107.08 KiB) Viewed 11608 times
Holy hell, I don't even want to imagine how long that must have taken; I find ways of putting off the sequencing of a lazily edited stock unit, never mind an entire set of new ones. Great work, looking forward to whatever comes from this.
knivesron wrote: ↑I hope you decide to do kknd next, cause that will be awesome
We don't have the source code to deflate the sprites. Someone did it for himself in PHP which is useless for us. Would have to start from scratch there. That is definitely off the agenda. Might do the native DATA.R8 for Dune 2000 next.