[Mod] OpenGolf
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- Posts: 15
- Joined: Fri Dec 07, 2012 10:17 pm
- Location: Here.
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I thought it was DiGiorno though.Blarget2 wrote: ↑ I'll deliver.
Lol, love the textures man, I think all it is missing now are:
- Grass at the water's edge
- Rocks
- Wildlife
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- Posts: 15
- Joined: Fri Dec 07, 2012 10:17 pm
- Location: Here.
- Contact:
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- Posts: 15
- Joined: Fri Dec 07, 2012 10:17 pm
- Location: Here.
- Contact:
It is just eyecandy.Blarget2 wrote: ↑I do not think that is necessary.
We might add it, but it seems pointless.
I implemented a basic wind pyshics that will do for now. Also new tileset has been created thanks to Blarget2. Also there is two clubs to choose from (putter or driver).
What I'm in need of now is:
- Trees graphics (I don't want to reuse the ra/cnc graphics for trees because I want the mod to get a new feeling).
- UI graphics & design (such as a window that show the current wind status, scoreboard, club chooser window).
- Graphics for the golfer guy.
If anyone is interested to help just post here or message me on irc (irc.freenode.net #openra).
What I'm in need of now is:
- Trees graphics (I don't want to reuse the ra/cnc graphics for trees because I want the mod to get a new feeling).
- UI graphics & design (such as a window that show the current wind status, scoreboard, club chooser window).
- Graphics for the golfer guy.
If anyone is interested to help just post here or message me on irc (irc.freenode.net #openra).