Out of curiosity, can the palette of a mod be replaced or is it hardcoded in some way?
E.g. I'd like to use the RA2 palette in this game (and implement RA2/YR buildings/units.).
Custom palette?
https://github.com/OpenRA/OpenRA/wiki/P ... and-Remaps has some slightly outdated information. If you have a look at https://github.com/OpenRA/OpenRA/blob/b ... ystem.yaml you may notice that I made the RemapIndex: configurable. http://openra-modding.tumblr.com/ has some tutorials, but you can skip the part where the RA1 team coloring is applied now.
On the Tumblr page I've seen some particular details on how to convert, but I've seen in that system.yaml file a line where it wrote
Curious about it, since RA2/YR palettes also are "numbered", maybe I can replace them with the ones in YR or will they cause bugs?
Code: Select all
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
I did this when fixing some Dune 2000 issues. You have to try if this also helps you with RA2 SHPs. However the format might be different. https://github.com/katzsmile/OpenRA has some code and a preview at http://www.youtube.com/watch?v=IzPWJYWtV_c