New faction rules map(s) (updated)

Map with new rules

Information and discussion for custom maps and mods.
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zypres1
Posts: 277
Joined: Mon Oct 24, 2011 8:22 pm

New faction rules map(s) (updated)

Post by zypres1 »

  • New rules
  • Build from booth factions
  • no mines
  • no chrome, nuke or iron
  • Same old Pressure map from Seru
fixed with flame turrets
Attachments
pressure NFR.oramap
Pressure map with new rules
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Last edited by zypres1 on Fri Jan 06, 2012 2:05 am, edited 1 time in total.

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Some ideas to beef up the gamemode

Post by wusche1 »

Hello zypres,

here are some ideas on how I would improve this game-mode. Revamp some buildings that are not that much used anyway to advanced Tech buildings. For this, You need to drop the small power plant ( it will be a tech building) and use the big power plant right away. Also, introduce/modify units:

-- the Mig could be an all-air interceptor with slighty higher speed then the
-- A10, which would be a high tech all ground attack plane.
-- The slow Yak plane is a slow allround air/ground fighter.
-- Should the Apache should have enhanced capabilities against ships or subs?

Not that You need an Air to Air missile for the Mig, and an air to air MG for the Yak. The Mig should be slighlty (e.g. 10%) faster then the A10.

Here are some changes to the buildings:

Allied Tech Center allows Artillery (With Factor and Radar), Battleship (with shipyard), Apache (with Helipad) and GPS (which has should have a longer charging time)

Soviet Tech Center - allows Heavy Tanks (Factory, Repair), Mammoth Tanks (Factory, Repair), V2s (with Iron Curtain)

Chrono Sphere - Tanya, Missile Submarine (with Sub pen), Mine Layers (reduced mine load), Thermooptical Stealth Infantry (see ra-entrenched mod). Note that Chrono-beam is disabled, as is the iron curtain function of the iron curtain building.

Iron Curtain gives Fire Tech units a la Flame Trooper, Flame Tower, (Flame Trooper Drop w. Airfield) and V2 (with Soviet Tech)

Small Power Plant is a "Tesla Workshop" now and allows the building of Tesla-Trooper, Tesla Tower and Tesla Tank (with Factory)

Gap Generator is an Air Control System now and allows the building of heavy air assets such as the A10 and the Mig.

Airdfield allows the building of Yak Fighter-Bomber and gives a Inferno Airdrop (e.g. 3 Flame Troopers, 1 Rocket Soldier and 2 Soldiers) with Iron Curtain.

Sub Pen - Submarine and Missile Sub (Chronoshere) production is possible

Dockyard - Gunboat, Transport and Destroyer (with Radar) production is possible


Tent:
Soldier
Engineer
Rocket Soldier
Medic
Grenadier

Factory:
Jeep, Light Tank, BMP (with Repair and Chrono Tech) and Medium Tank (with Repair)

Helipad:
- Transport Heli, Hind

The rest should stay more the rest the same.

The A10 is very simple to implement - if You need help tell me. No chrono and Iron Curtain powers obiviously, nuke could be an option with several tech centers. The various tech centers need to be adjusted with the price and building times and energy consumption to balance them out a little.

Cheers :)



Edit: Attached a WIP version of the modifications, with many units included and buildings modified (e.g. A10 bomber, Mig interceptor, Yak allround plane, stealth trooper, different tech buildings, etc). Note that it is not ready to be played.
Last edited by wusche1 on Thu Jan 26, 2012 10:36 pm, edited 1 time in total.

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zypres1
Posts: 277
Joined: Mon Oct 24, 2011 8:22 pm

cool

Post by zypres1 »

Please change the drop to be with one engineer on this map.
And also I need more power, so please change back or we will find something else to have tesla's workshop to be..

It's strange with cloak units, but fun..
I also like A10 much, fast and fun..

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zypres1
Posts: 277
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 »

btw: great work!

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

A first playtest is ready -- modified a lot of stuff, which should give some nice naval, air and overall gameplay tactics (e.g. missile submarine and cruiser has been changed, two tier air units, seperate flame tech and tesla tech tree, speci ops center, GPS charges slower, etc)

The trouble is that You need to identify a mistake in the prerequisites i did in a minor edit, but which I can not find =(

So there is mini-game before the real game: Find the mistake, play the game mode as a reward. =)

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zypres1
Posts: 277
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 »

I love you cloacked men.. Fun..

I would like a game with all factions, no tech, and cloak men. It's scary and fun at the same time when ppl pops up...

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