Multicore support

Discussion about the game and its default mods.
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dasbroot
Posts: 4
Joined: Tue Dec 07, 2021 4:26 pm

Multicore support

Post by dasbroot »

Path-/AI etc calculations get very slow sometimes. Will there be Multicore support i.e. distribution of calculations over all available cores in the future?

abcdefg30
Posts: 577
Joined: Mon Aug 18, 2014 6:00 pm

Re: Multicore support

Post by abcdefg30 »

Unfortunately there are no concrete plans to implement this in the near future as far as I am aware.

dasbroot
Posts: 4
Joined: Tue Dec 07, 2021 4:26 pm

Re: Multicore support

Post by dasbroot »

it is too complicated to implement that i've heard.
dont we have a talented programmer here who wants to take the challenge? =)

Matt
Posts: 1130
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Multicore support

Post by Matt »

The engine uses a lockstep model that runs synchronized on all clients. This makes threading hard and dangerous.

dasbroot
Posts: 4
Joined: Tue Dec 07, 2021 4:26 pm

Re: Multicore support

Post by dasbroot »

maybe for singleplayer with bots?

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