OpenRA release 20210321 on Intel HD Graphics 3000

release 20210321 on Intel HD Graphics 3000 with OpenGL 3.1

Discussion about the game and its default mods.
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Hetzer
Posts: 9
Joined: Sat Jul 11, 2020 9:05 am

OpenRA release 20210321 on Intel HD Graphics 3000

Post by Hetzer »

I am trying to install the latest release 20210321 on a Lenovo Thinkpad L520 i5 with Windows 7 and Intel HD Graphics 3000 (with OpenGL 3.1) and get Fatal/Graphics Error after setup.

An ideas when to go from here or if it's even possible to install this release on this system?

Hetzer
Posts: 9
Joined: Sat Jul 11, 2020 9:05 am

Re: OpenRA release 20210321 on Intel HD Graphics 3000

Post by Hetzer »

This is what I get in the logs files:

exception-2021-08-23T185618Z.log
OpenRA engine version release-20210321
Date: 2021-08-23 18:56:18Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Failed to initialize platform-integration library. Check graphics.log for details.
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)

graphics.log
System.InvalidOperationException: No supported OpenGL profiles were found.
at OpenRA.Platforms.Default.Sdl2PlatformWindow..ctor(Size requestEffectiveWindowSize, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile requestProfile, Boolean enableLegacyGL)
at OpenRA.Platforms.Default.DefaultPlatform.CreateWindow(Size size, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile profile, Boolean enableLegacyGL)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.InvalidOperationException: No supported OpenGL profiles were found.
at OpenRA.Platforms.Default.Sdl2PlatformWindow..ctor(Size requestEffectiveWindowSize, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile requestProfile, Boolean enableLegacyGL)
at OpenRA.Platforms.Default.DefaultPlatform.CreateWindow(Size size, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile profile, Boolean enableLegacyGL)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)

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Sleipnir
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Re: OpenRA release 20210321 on Intel HD Graphics 3000

Post by Sleipnir »

The latest release requires support for either OpenGL 3.2 or DirectX 11. Unfortunately the HD 3000 only provides DirectX 10.1 and OpenGL 3.1 under windows. I believe that the Linux drivers for that chip do support OpenGL 3.2, if you consider installing Linux to be an option.

Hetzer
Posts: 9
Joined: Sat Jul 11, 2020 9:05 am

Re: OpenRA release 20210321 on Intel HD Graphics 3000

Post by Hetzer »

I got it to run by launching the game from the command prompt with -*.AppImage Graphics.DisableLegacyGL=False

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