Some modest wishes/requests about Dune 2000.

Dune 2000

Discussion about the game and its default mods.
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Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Some modest wishes/requests about Dune 2000.

Post by Adrian »

Some modest wishes/requests about Dune 2000.

In my humble opinion, it will be not bad to do next things.

But Dune2000 mod is very good ALREADY, in 2020.


T e x t.
Sometimes it is too little.

Where.

Mission objectives.
Very little text. Almost not readable. But this is important text.
Here:
Singleplayer - Missions (Menu)

Floating Text.
For example, when Harvester near Refinery, and something like "+100" is going up.
Very little text. Not readable too.
Not very important text, but I would like to use FloatingText() function for my own little modifications of Dune2000. If it is possible.

Display Messages.
Sometimes the messages are not good visible. But they can be important.
May be to do them slightly bigger and brighter?

In general, about text.
May be to add something for "Text size" in user "Settings" menu?
Last edited by Adrian on Tue Mar 31, 2020 12:27 pm, edited 1 time in total.

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Some modest wishes/requests about Dune 2000.

Post by Adrian »

M a p _ E d i t o r.

- - -

Is it possible to calculate energy of Wind Traps in Map Editor?
Sometimes it is not enough energy in new created/modified maps.
So it needs to run game to test it, then Map Editor, then game again.

- - -

Is it possible to make menu slightly longer?
I mean menu where Tiles, Overlays, Actors...

The menu becames shorter if to increase zoom here:
Settings - Display - UI Scale.

I prefer 125% there. And menu then is much shorter than it is 100%.

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Some modest wishes/requests about Dune 2000.

Post by Adrian »

Does somebody read it? :-) Does somebody need it?
I hope so.

An easy thing (I believe) first.

M a p _ E d i t o r.

Tab Actors.
Aircraft
Now there are units "Carryall.reinforce" first, and "Carryall" later.
May be to change the order?
"Carryall" first, and (rarely used!) "Carryall.reinforce" after that.

- - -

Gameplay.

There is a trick in original "Dune 2000".
If "Stealth Raider" stands on Refinery tray, where (enemy) Harvester usually is uploading, then the Harvester cannot upload. I hope, I write it clear enough.
In OpenRa Dune the Raider just can shoot on Refinery tray...

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Some modest wishes/requests about Dune 2000.

Post by abcdefg30 »

You can force move by holding down 'Alt' while giving the move command.

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Some modest wishes/requests about Dune 2000.

Post by Adrian »

Thank you. The trick with refinery tray really works, if to use "force move".

But...
funny, "Alt" does not work in my Linux (Kubuntu 19.10). I mean, in "Dune 2000".

"Force move" works, when I choose the button "Force Move" at the bottom of screen.

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Some modest wishes/requests about Dune 2000.

Post by abcdefg30 »

Yeah, some window managers seem to intercept the Alt key, so you'll have to fix that on your end, see OpenRA/OpenRA#12205.

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Some modest wishes/requests about Dune 2000.

Post by Adrian »

I try an option "Lock Mouse to Window".
Now "Alt" works.

Here:
Settings -> Input

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Some modest wishes/requests about Dune 2000.

Post by Matt »

If you can't read the text then go to your Windows settings and change the "zoom" or DPI. It will scale all windows including OpenRA if you use the latest playtest.

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