Discussion about the game and its default mods.
id be down to give soviets hind, and make the longbow dual purpose like mammoth. chaingun for infantry and missiles for everything else. Or, longbow missles only and separate unit to mirror hind (cobra with chaingun). also mig and longbow (Apache) should both have anti air missiles. i agree allies should get an airplane too for ground attack. we could use the a-10 warthog model from Tiberium Dawn.
After some matches i can say it of course boosts sovs a bit and to just add them to the exsisting factions would be too much.eskimo wrote: ↑Would it not be best to test with Russia unchanged so you can gage if a Hind directly boosts Sovs? As nerfing Russia before hand is skewing any conclusions you can draw from it.
the benefit for sovs is that they can let some hinds hover over strategic important places without the on off sight from yaks, also they are a little bit better when a mixture of tanks and infantry is attacking you.
But a soviet player should build just a few hinds and the big mass of airunits planes to not loose some strenght in contrast to other soviet players.
they feel like a small enrichment for soviet gameplay but allies and especially france and england seem to underperform a bit imo since last release already, what would be enhanced through such a change.
a small buff for the allied helicopter would be needed maybe speed or price what would differentiate them more from the hind a bit what would be good imo.
But thats going too far for now first some players should test now and leave the'yr opinion here nearly all the matches shown on the resource centre are played by me.
If you want to try your suggestion then just remove these 4 lines from the code.
Code: Select all
TTNK: -Buildable: SHOK: -Buildable: