Omnius = Easy or am I an idiot?
Discussion about the game and its default mods.
- Posts: 1
- Joined: Sat Apr 08, 2017 9:39 pm
So, I'm a bit new to OpenRA, and I'm a bit baffled by a certain design decision with the Dune 2000 mod. Namely, the AI "difficulties" have names instead of behaviors or difficulty names. It's screwing me up because I have no idea what they translate to. So, what does each AI do?
- Posts: 72
- Joined: Tue Oct 23, 2012 1:57 pm
The AIs aren't in any way related to difficulty, but rather unit preferences and attack force sizes.
The two other names are just random, similar sounding names.
- Posts: 2
- Joined: Thu Apr 22, 2021 9:28 am
Hello everyone, and thank you for welcoming me among you.
First of all, thank you to everyone who keeps this game (Dune 2000) running flawlessly today.
I am 45 years old, and played at the time in Dune 2 which I loved. I don't think I played Dune 2000, but maybe (my mind is confused a bit ...).
I have questions for you regarding the difficulty of the game.
I play alone, in "missions" mode.
On the Dune 2000 version of "GruntMods" in normal mode with Harkonen, I get to level 7 without too much difficulty.
On the OpenRA version, in easy mode, slow speed, I passed level 4. I failed miserably on all the following missions despite several attempts and watching videos of people who succeeded in "hard" ...
Can you tell me if the OpenRA version has a higher difficulty than the original even on easy or is it just me following bad?
Sorry for the language, I'm using a translator ...
- Posts: 475
- Joined: Mon Aug 18, 2014 6:00 pm
Hi, the OpenRA missions might indeed be more difficult. My strategy usually is to have a lot of simple rifle men, but I don't know if that works any more.