Master's player getting interviewed about faction balance

Discussion about the game and its default mods.
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Doomsday
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Post by Doomsday »

: DDD
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

OMnom
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Post by OMnom »

Lorry?

GDave
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Post by GDave »

great stuff :D

klaas
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Post by klaas »

:lol:

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AoAGeneral1
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Post by AoAGeneral1 »

70% of this stuff are things ive mentioned since last year.

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Doomsday
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Location: Helsinki

Post by Doomsday »

AoAGeneral1 wrote: 70% of this stuff are things ive mentioned since last year.
Yes. None of this is new. These have been known issues for long.

I think a major problem is the process how balance patches happen. I personally have no clue about how game is progressing. I just know there's some mysterious github where the magic happens. There are many competitive players interested about game balance such as me, Omnom, Happy and many others. I would appriciate if someone was able to guide us how to actually accomplish something instead of us just creating threads on these forums that become forgotten after a week.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

Murto the Ray
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Post by Murto the Ray »

Doomsday wrote: -Snip-
Changes can't be made until people can agree on them and the changes that are most needed are always the ones least agreed on.

OMnom
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Joined: Fri Oct 28, 2016 4:04 am

Post by OMnom »

I've made a finalized list of changes to my 3 playtest maps. One of them contains my MCV changes, another contains only changes suggested by the community, and another contains both.
Once RAGL is over, I'll release another series of updated playtest maps for players to experiment with. Ideally, I'd update my current maps to incorporate the most recent balance changes that have been pushed. Once I've made the maps, the community can tell me what changes they like or dislike, and I can make a pull request to github with the good changes.

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Norman_
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Post by Norman_ »

awesome
Image

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JOo
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Post by JOo »

Image

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