Good maps you have come across recently?

Discussion about the game and its default mods.
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zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Good maps you have come across recently?

Post by zinc » Thu Mar 02, 2017 11:13 pm

Any good maps produced (or noticed) recently?

For myself, I quite like "haos bridges" as a 2v2 adaptation of haos ridges.

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Raishiwi
Posts: 99
Joined: Mon Nov 14, 2016 11:18 pm

Post by Raishiwi » Thu Mar 02, 2017 11:34 pm

Apocalypse Now was in the contest I believe and I love love love that map.

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WhoCares
Posts: 287
Joined: Mon Feb 13, 2017 11:28 pm

Post by WhoCares » Fri Mar 03, 2017 12:00 am

seconded, i love the shore/swamp tiles game and the possibilities. (and i lost all my games on it so far)

OMnom
Posts: 255
Joined: Fri Oct 28, 2016 4:04 am

Post by OMnom » Fri Mar 03, 2017 12:43 am

No offense to the map maker of Apocalypse Now, but that is not a good map. It emphasizes the "get the MCV there first" mentality, it puts the attacker at a significant disadvantage with the speed reduction, and it buffs arty/AA/Hinds tremendously. In addition, the concrete oil derricks in the middle of the map has the same problem as the original Warwind where the oils were on the same path -- the game would snowball in favor of the player who won that engagement.

If the map maker is willing to take my suggestions:

-Add roads or solid paths so that players can maneuver around the swamps. Currently, there are no other options other than to go through the swamp as quickly as you can.

-Get rid of the oils in the middle and replace it with a thin, solid path connecting the two main spawns

camundahl
Posts: 149
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Post by camundahl » Mon Mar 06, 2017 2:41 pm

Links? 8)

Mo
Posts: 116
Joined: Sun Jul 19, 2015 1:40 pm

Post by Mo » Wed Mar 08, 2017 11:32 pm

"Trapped" from the map competition is a really fun one to play. Quite enjoyed it in the games so far had.

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