What is Red Alert Overhaul?
It's my vision of how Red Alert should be. I've rebalanced every unit against each other in order to make everything worth buying and there's detailed descriptions for everything, which should make the game more beginner-friendly.
Some things have changed dramatically but then only because I know the gameplay benefits from it in the end. Please keep an open mind to everything, it's important to not get locked in the old ways just because they have always been like that.
Everything in this is suggestions as to how I want the official Red Alert mod to be. I intend to motivate my decisions but there are so many changes that I can't do it all at once. Start by trying a skirmish against the computer, I've done my best to update the AI so it works with my changes. If you can find someone to play with online that would be even better of course! Just start a network game like normal.
There's a third Soviet faction included in this: Uzbekistan!

It works very differently from the rest of the factions, I'm a strong believer in that if you are to introduce something new you have to bring something fresh to the table. This does exactly that, there's a new type of gameplay on the horizon.
I picked the name "Uzbekistan" because it had the third largest population in the Soviet union and it has the perfect flag as the third Soviet faction in OpenRA.
This overhaul contains:
+ 1 new faction.
+ 6 new units (or 9 depending on how you count).
+ 32 new graphics (shp files).
+ 38 new sounds (aud files).
+ 10599 lines of .yaml :8|
+ Rebalanced units (the navy is especially different)
+ Reworked units (some has new abilities, for example the Engineer)
+ Reworked structures (walls and defense)
"Installing" is very simple:
Extract the zip archive. There you have a folder named "rao", place this one next to the "ra" folder in OpenRA's mods-folder.
[tab]Example path: C:\Program Files (x86)\OpenRA\mods\rao\
Important: You need to use release-20161019 of OpenRA (which is the latest stable release). My balance reasoning depends on inherited base values from that release.
Now you start the mod like you start any mod in OpenRA (hit the "mods" button on the main menu). You'll have access to all Red Alert maps inside the official "ra" mod (no copying or moving of files required).
As a bonus you can put a rain/snow weather effect on all maps if you want to, check out the weather .yaml files inside the "rao" folder.
I recommend the rain myself because it looks good on both snow and grass maps (looks decent on desert maps too).
Let me know what you think and over time I'll try to explain a bit about the changes and my reasoning.
There's a dedicated server online but it's not listed on the master server, use Direct IP to connect to it.
[tab]Address: rao.us.to
[tab]Port: 1234
Check page 5 of this thread for more details about the new faction.