I think it's a bit more than basewalking. Most games I watch with good allies players ends up with countless defense structures littered across their base. even opting to place them right next to other.JOo wrote: ↑since the problem here arent allies defense-structures being cheaper but allies being better at basewalking because of cheaper defense-structures
The (possible) solution(s)
that would help massively against early baserushes
- Change the "Start-unit" (MCV) to a "Start-structure" being the Construction Conyard , add new lobby option to "lock" Construction-Conyards from getting undeployed once they are deployed
because increasing the price for allies defense structures wouldnt out of the sudden stop people from baserushing ...
instead of making allies and soviet "equally" good at baserushing ... we should make it harder to baserush overal
Make them more expensive so if someone does want to spam defence structures it's at the expense of their army.
This would inadvertently nerf basewalking but not completely remove it. It is an iconic part of this game