Any new RA2 screenshots?

Discussion about the game and its default mods.
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SlayerM
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Joined: Sat Apr 11, 2015 1:18 pm

Any new RA2 screenshots?

Post by SlayerM »

Great to see TS screenshots in last blog update, also want to see some new RA2 shots (if they are exist).

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MustaphaTR
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Location: Kastamonu, Turkey

Post by MustaphaTR »

RA2 mod hasn't been updated for a long while. Most of unit logics like Chrono Legionnarie, V3 Launcher, Aircraft Carrier or Crazy Ivan is still missing. There is apperantely not much interest about it around the developers.

Lastest version of RA2 mod can be found here. Not sure if it works or not on bleed.

SlayerM
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Post by SlayerM »

Thanks for the info. It is very sad, also it doesn't run for me.
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Matt
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Post by Matt »

https://github.com/OpenRA/ra2/pull/291 is required to make it not crash on the current {DEV_VERSION}.

abcdefg30
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Post by abcdefg30 »

SlayerM wrote: Thanks for the info. It is very sad, also it doesn't run for me.
This looks like you're trying to run it from a playtest or release version. You want the latest development version of OpenRA: https://github.com/OpenRA/OpenRA/wiki/C ... ur-changes
(In case you already did that, but changed the versions strings using "make version", you need to undo that ["make version {DEV_VERSION}"].)
MustaphaTR wrote: There is apperantely not much interest about it around the developers.
More like not much time to work on it. :(

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SMIFFGIG
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Post by SMIFFGIG »

Seems to make sense to finish most of the TS fundamentals before doing any in depth work on RA2.
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Matt
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Post by Matt »

We now have basic low bridge support in OpenRA which could lead to many new maps being imported and actually being playable. However I am facing a problem that the RA2 sprites for some reason crash the engine https://github.com/OpenRA/ra2/issues/292 so this is currently TS exclusive, but not on purpose.

abcdefg30
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Post by abcdefg30 »

I just digged in my image graveyard and found some old screenshots and uploaded them to imgur: http://imgur.com/a/BNgYD

Matt
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Post by Matt »

Hey, that shows bugs I already fixed. :P

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