The intention of this map was to subvert the typical powerhouse play of TD I am used to, with a Pirates & Emperors-inspired long-distance map that has a low-replenishment rate, and many nooks and crannies for abuse; positioning and army composition is king here. It was also a total pain to fine-tune where exactly I wanted all the cliffs and features to be. I never want to do it again, kill me.
I also hope you like the subtle ambient change. I intend to do it to some extent or another for all the maps I make.
My maps so far:
TD
Tyranny and Despair (formerly First Brood)
Category: 1 vs 1
Modifications: Global lighting
Players: 2
Size: 80x80
Revision: 5 (2017-07-31)
Downloadlink: http://resource.openra.net/maps/22356/
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TD
Pond Skirmish 2 (TD adaptation)
Category: 1 vs 1
Modifications: Global lighting
Players: 2
Size: 68x68
Revision: 3 (2017-05-15)
Downloadlink: http://resource.openra.net/maps/21274/
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TD
Despair Part II
Category: 1 vs 1
Modifications: Global lighting; Indestructible bridge tiles
Players: 2
Size: 80x80
Revision: 2 (2017-08-05)
Downloadlink: http://resource.openra.net/maps/22395/
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RA
Apocalypse Now
Category: 1 vs 1
Modifications: Global lighting
Players: 2
Size: 106x96
Revision: 3 (2017-07-25)
Downloadlink: http://resource.openra.net/maps/22288/
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