Anti-Sea turret for both sides.

Discussion about the game and its default mods.
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epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Anti-Sea turret for both sides.

Post by epice » Wed Feb 17, 2016 6:34 pm

So you know how it is, player A takes control of whatever body of water there is on the map. Then that's pretty much it, you have no chance of getting it back. The worst part is he can attack you're stuff the the short and all you can really do is just sell it all or try to use artillery to defend with, but that;s not very effective.

So what there should be is a land-base anti-sea defense. Just a special turret that can only shoot at boats/subs and does good damage to them.

Mo
Posts: 116
Joined: Sun Jul 19, 2015 1:40 pm

Post by Mo » Wed Feb 17, 2016 11:10 pm

What about fighting back asymmetrically?

If you've lost the sea portion due to negligence, either many teslas (soviet positive against allies navy) or completely focus on the land battle as your opponent fully pumped for the naval.

Of course I'm assuming we're not talking about purely naval maps in this case.

PersianImmortal
Posts: 157
Joined: Tue Dec 04, 2012 3:04 am

Post by PersianImmortal » Thu Feb 18, 2016 5:16 am

You can get sea dominance back it's just a pain in the ass
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zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc » Thu Feb 18, 2016 11:03 am

PersianImmortal wrote: You can get sea dominance back it's just a pain in the ass

Yep it's certainly possible. And actually, surely there should be some reward for doing early naval? Early naval will slow down your economy and your build up of other units. It's therefore a tactical choice to make what you want to focus on.

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