Open RA Unit Balancing how to

Unit Balancing how to

Discussion about the game and its default mods.
Ripsn
Posts: 201
Joined: Thu Sep 13, 2012 4:20 am

Post by Ripsn »

Contributing hard work into openra is in no way a thankless job.
Every pull request is displayed atleast once in our main irc channel.
there is always intense discussion / alteration and help waiting for anyone wishing to contribute on github (where the real magic happens)

BUT, the number one thing you must remember about openra (and features added, any engine work, any polish, ANYTHING) is it is entireley fueled by the hobby contributor

its is a mere sideline hobby of everyone involved. so expecting large balance changes or nit picky UI changes or whatever the issue is unrealistic.

its easy to say 'You should be doing this'
its much more helpful to be able to say 'look what i have done'

dzine
Posts: 73
Joined: Fri Nov 13, 2015 2:13 am

Post by dzine »

Even small code changes are hard, agreed.

but balancing what is allready in existance is pretty easy and does not take a huge amount of time..we are talking a few minutes work to alter the stats of a single unit or building, ie changing, price, speed, ownership, weapon, rate of fire etc

..it realy is that easy when it comes to unit balancing

Example of just some of the things that can be easily changed


; Mammoth tank
[4TNK]
Prerequisite=weap,stek
Primary=120mm
Secondary=MammothTusk
Strength=600
Armor=heavy
TechLevel=10
Sight=6
Speed=4
Owner=soviet
Cost=1700
Points=60
ROT=5
Tracked=yes
SelfHealing=yes
Crewed=yes

; ******* Special weapon charge times *******
; The time (minutes) for recharge of these special weapons.
[Recharge]
Chrono=7 ; chronosphere
GPS=8 ; satellite radar
IronCurtain=11 ; invulnerability device
Nuke=13 ; nuclear missile
ParaBomb=14 ; parachute bombs
Paratrooper=7 ; paratroopers
Saboteur=14 ; para-saboteur
Sonar=10 ; sonar pulse
SpyPlane=3 ; recon mission

This is from the original rules.ini text file. OpenRA files are very similiar. There were countless editors released for the original rules.ini, but you could jast as easily scroll through the text file once you knew what you were doing.

Id be more than happy to help out with the unit balancing of the next release.

Right now im posting up some ideas to get some feedback from the community. I know what works and what doesnt, but that still leaves a significant window of 'artistic taste', here, feedback & community preferances will get us down to the last few % statwise.

User avatar
Murto the Ray
Posts: 487
Joined: Mon Nov 10, 2014 4:34 pm

Post by Murto the Ray »

If you want to make big changes to the game then make your own mod, you are not going to be able to change OpenRA in the way you are requesting; the changes are too drastic. If you are really intent on trying to change the balance of the game then go talk to the developers --> http://webchat.freenode.net/?channels=openra.

dzine
Posts: 73
Joined: Fri Nov 13, 2015 2:13 am

Post by dzine »

thx 4 the link

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