Share your build orders!
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
Share your build orders!
Ive just created a new strategy forum post over on GameReplays.org which will allow the community to share and discuss build order which can be helpful to newbies and not-so-newbies alike!
-------> http://www.gamereplays.org/community/in ... pic=971170
-------> http://www.gamereplays.org/community/in ... pic=971170
Re: Share your build orders!
Share our strats 1 week before the tournament? Nice try, Murto!
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
Re: Share your build orders!
lol that wasn't what i was planning but makes sense nonetheless, feel free to wait until after the tourney.kyrylo wrote: ↑Share our strats 1 week before the tournament? Nice try, Murto!
I like rushing Fire Archers and then transitioning into a Guided Democracy build.
Make sure to research the Advanced Surveillance State upgrade in time!
My lategame plan is usually Bishop B2 - D3. Checkmate in 3.
In all seriousness though, my build is 100% map-dependent, but generally you want a 2 ref start on maps with double ore patches, otherwise go wf first.
Make sure to research the Advanced Surveillance State upgrade in time!
My lategame plan is usually Bishop B2 - D3. Checkmate in 3.
In all seriousness though, my build is 100% map-dependent, but generally you want a 2 ref start on maps with double ore patches, otherwise go wf first.
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- Posts: 56
- Joined: Wed Apr 02, 2014 8:42 pm
- Location: Mars
My regular TD builds:
Double ref + heli late baracks opening (my favorite)
1. power plant
2. tib refinery
3. weapons factory
4. power plant
5. tib refinery
6. communications center
7. helipad
8. advanced power plant
9. barracks
Spam two harvesters in between and then go heli + heavy ground support.
Norman-like opening (good for confusing the opponent)
1. power plant
2. tib refinery
3. weapons factory
4. power plant
5. communications center
6. tib refinery
7. advanced power plant
8. weapons factory
Spam tanks and harvesters.
I'm scared of my opponent opening (nice for defensive games)
1. power plant
2. barracks
3. tib refinery
4. power plant
5. weapons factory
6. communications center
7. advanced power plant
8. tib refinery
Build a few defensive structures in between.
Double ref + heli late baracks opening (my favorite)
1. power plant
2. tib refinery
3. weapons factory
4. power plant
5. tib refinery
6. communications center
7. helipad
8. advanced power plant
9. barracks
Spam two harvesters in between and then go heli + heavy ground support.
Norman-like opening (good for confusing the opponent)
1. power plant
2. tib refinery
3. weapons factory
4. power plant
5. communications center
6. tib refinery
7. advanced power plant
8. weapons factory
Spam tanks and harvesters.
I'm scared of my opponent opening (nice for defensive games)
1. power plant
2. barracks
3. tib refinery
4. power plant
5. weapons factory
6. communications center
7. advanced power plant
8. tib refinery
Build a few defensive structures in between.