1. I think the artillery tanks shoot too far, I think they gives the allied an unfair advantage. I have not fully compared them with the Russian rocket tank, but if both shoot that far I think they should be adjusted to shoot shorter distances.
2. My tanks and soldiers will start following the enemy and drive/walk far away. Especially this is annoying with airplanes and rocket soldiers following them back to base. This need to be tuned down or give the player an option to halt their units (make them stand still until a new order even if attacked). When they start driving towards the attacker they are almost always more vulnerable.

3. If I have medics (or engineers) in my attack unit and attack something, instead of staying behind to heal the soldiers they walk nearer than all the others like they are trying to do a bloody melee attack and will get shot down very fast. This makes the medic not really function properly since they are the first to be killed.
About number 2... I think that units set to not follow the enemy could have a little red dot near them so I can easily see when it is switched on or not and then let us switch it on or off (and not have it automatically switch of with a new command). And also this is not to be confused with not shooting at the enemy or not, even if they are halted they need to be able to automatically target and shoot at the enemy.
4. I also miss the old feature allowing me to shoot at anything. I could for example use it to shoot at barrels and causing a chain explosion.
5. I want more options for what is allowed in the game or not. Like a "no nukes" checkbox and checkboxes for air and sea units. The "tech level" menu is not really telling me much about what it disables... And I want more control anyway!
6. I love this game! It is so nice to see people remaking one of the greatest games making it open source for everybody to participate and enjoy! I have now started to play this a lot with my family which for many years ago also competed with me in the original Red Alert.
