Unable to Open using Windows 8

Discussion about the game and its default mods.
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thezoidberg
Posts: 30
Joined: Fri Nov 23, 2012 3:16 am

Unable to Open using Windows 8

Post by thezoidberg »

Hello All,

Hoping somebody might have some insight into why OpenRa crashes when I attempt to open it. I'm using Windows 8 with a relatively new Dell Laptop from a few years ago.

Running the following:
C:\Program Files\OpenRA\OpenRA.Game.exe Graphics.Renderer=Cg

Manages to bring up what looks like a title screen that says 'splitting atoms' which then immediately closes.


Here are the error logs:

Exception of type `System.InvalidOperationException`: OpenGL Error: See graphics.log for details.
at OpenRA.Renderer.SdlCommon.ErrorHandler.CheckGlError()
at OpenRA.Renderer.SdlCommon.Texture..ctor()
at OpenRA.Renderer.Cg.GraphicsDevice.CreateTexture()
at OpenRA.Graphics.Sheet.get_Texture()
at OpenRA.Graphics.SpriteRenderer.Flush()
at OpenRA.Graphics.SpriteRenderer.DrawSprite(Sprite s, float2 location, Int32 paletteIndex, float2 size)
at OpenRA.Graphics.SpriteFont.DrawText(String text, float2 location, Color c)
at OpenRA.Widgets.LabelWidget.Draw()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)




GL Error: GL_INVALID_ENUM
at OpenRA.Renderer.SdlCommon.ErrorHandler.CheckGlError()
at OpenRA.Renderer.SdlCommon.Texture..ctor()
at OpenRA.Renderer.Cg.GraphicsDevice.CreateTexture()
at OpenRA.Graphics.Sheet.get_Texture()
at OpenRA.Graphics.SpriteRenderer.Flush()
at OpenRA.Graphics.SpriteRenderer.DrawSprite(Sprite s, float2 location, Int32 paletteIndex, float2 size)
at OpenRA.Graphics.SpriteFont.DrawText(String text, float2 location, Color c)
at OpenRA.Widgets.LabelWidget.Draw()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)


OpenGL Information:
Vendor: Intel
Renderer: Intel 945GM
GL Version: 1.4.0 - Build 8.14.10.1930
Shader Version:
Available extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint



Any thoughts?

Thanks,
TheZoidBerg

twarpie
Posts: 60
Joined: Sun Jun 26, 2011 3:10 pm

Post by twarpie »

Most likely nothing to do with Windows 8. See OpenRA/wiki/FAQ under '"No Valid Techniques" or "Unsupported GPU"'. Intel 945 isn't really supported under Windows. I'd be surprised if the Windows 8 driver has received any updates (from Windows 7).

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