Please fix engineers!!!
Please fix engineers!!!
Please fix engineers!!!
i was trying somethings against the computer... and i tried out a tactic that i was going to name engineer rush... at first i only thought i could take like low tier buildings... but then i noticed i could take a refinery as easy... and i thought this is op... making the enemy lose his refinery this early? and then i tried another thing... which surprised me even more... i could take the enemys construction yard.... just like that... Start the game build a barrack with a jeep asap load him into the jeep drive him to the enemy base and let him out right beside the construction yard and take over it... and then pack it up and drive away... and you have basicly won... please fix this..
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
What do you suggest then?Nukem wrote: ↑Lol.... Nostalgia wins again
The only change I'd like to see is the 'multi-engineer' feature that RA95 had, included as a lobby option as opposed to completely overwriting the default behaviour. But there should be nothing coded in to explicitly stop anyone trying an Engineer Rush; it's a perfectly legitimate tactic, and if you get stuffed by it... well, tough shit. Sandbags, fences and concrete walls are your friends.
Have a look at RA.Classic mod http://www.sleipnirstuff.com/forum/view ... 83&t=16023